| Package | Description | 
|---|---|
| com.destroystokyo.paper.event.block | |
| com.destroystokyo.paper.event.entity | |
| com.destroystokyo.paper.event.player | |
| com.destroystokyo.paper.loottable | |
| org.bukkit | More generalized classes in the API. | 
| org.bukkit.block | Classes used to manipulate the voxels in a  world,
 including special states. | 
| org.bukkit.command | Classes relating to handling specialized non-chat player input. | 
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a  world, including all players, monsters, projectiles, etc. | 
| org.bukkit.event.block | |
| org.bukkit.event.enchantment | Eventstriggered from anenchantment table. | 
| org.bukkit.event.entity | |
| org.bukkit.event.hanging | Eventsrelating toentities that hang. | 
| org.bukkit.event.inventory | |
| org.bukkit.event.player | |
| org.bukkit.event.vehicle | Eventsrelating tovehicular entities. | 
| org.bukkit.event.world | |
| org.bukkit.generator | Classes to facilitate  worldgeneration
 implementation. | 
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. | 
| org.bukkit.inventory.meta | The interfaces used when manipulating extra data can can be stored inside
  item stacks. | 
| org.bukkit.material | Classes that represents various voxel types and states. | 
| org.bukkit.material.types | |
| org.bukkit.projectiles | Classes to represent the source of a projectile | 
| org.bukkit.util | Multi and single purpose classes to facilitate various programmatic
 concepts. | 
| Class and Description | 
|---|
| Block Represents a block. | 
| Class and Description | 
|---|
| EndGateway Represents a captured state of an end gateway. | 
| Class and Description | 
|---|
| EndGateway Represents a captured state of an end gateway. | 
| Class and Description | 
|---|
| Block Represents a block. | 
| Class and Description | 
|---|
| Biome Holds all accepted Biomes in the default server | 
| Block Represents a block. | 
| BlockState Represents a captured state of a block, which will not change
 automatically. | 
| Class and Description | 
|---|
| Biome Holds all accepted Biomes in the default server | 
| Block Represents a block. | 
| BlockFace Represents the face of a block | 
| BlockState Represents a captured state of a block, which will not change
 automatically. | 
| Container Represents a captured state of a container block. | 
| Lockable Represents a block (usually a container) that may be locked. | 
| PistonMoveReaction Represents how a block or entity will react when interacting with a piston
 when it is extending or retracting. | 
| Class and Description | 
|---|
| Block Represents a block. | 
| Class and Description | 
|---|
| Block Represents a block. | 
| BlockFace Represents the face of a block | 
| PistonMoveReaction Represents how a block or entity will react when interacting with a piston
 when it is extending or retracting. | 
| Sign Represents a captured state of either a SignPost or a WallSign. | 
| Class and Description | 
|---|
| Block Represents a block. | 
| BlockFace Represents the face of a block | 
| BlockState Represents a captured state of a block, which will not change
 automatically. | 
| Class and Description | 
|---|
| Block Represents a block. | 
| Class and Description | 
|---|
| Block Represents a block. | 
| BlockFace Represents the face of a block | 
| BlockState Represents a captured state of a block, which will not change
 automatically. | 
| CreatureSpawner Represents a captured state of a creature spawner. | 
| Class and Description | 
|---|
| Block Represents a block. | 
| BlockFace Represents the face of a block | 
| Class and Description | 
|---|
| Block Represents a block. | 
| Class and Description | 
|---|
| Block Represents a block. | 
| BlockFace Represents the face of a block | 
| Class and Description | 
|---|
| Block Represents a block. | 
| Class and Description | 
|---|
| Block Represents a block. | 
| BlockState Represents a captured state of a block, which will not change
 automatically. | 
| Class and Description | 
|---|
| Biome Holds all accepted Biomes in the default server | 
| Class and Description | 
|---|
| BrewingStand Represents a captured state of a brewing stand. | 
| DoubleChest Represents a double chest. | 
| Furnace Represents a captured state of a furnace. | 
| Class and Description | 
|---|
| BlockState Represents a captured state of a block, which will not change
 automatically. | 
| Class and Description | 
|---|
| BlockFace Represents the face of a block | 
| Class and Description | 
|---|
| BlockFace Represents the face of a block | 
| Class and Description | 
|---|
| Block Represents a block. | 
| Class and Description | 
|---|
| Block Represents a block. | 
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