world,
 including special states.See: Description
| Interface | Description | 
|---|---|
| Banner | Represents a captured state of a banner. | 
| Beacon | Represents a captured state of a beacon. | 
| Bed | Represents a captured state of a bed. | 
| Block | Represents a block. | 
| BlockState | Represents a captured state of a block, which will not change
 automatically. | 
| BrewingStand | Represents a captured state of a brewing stand. | 
| Chest | Represents a captured state of a chest. | 
| CommandBlock | Represents a captured state of a command block. | 
| Comparator | Represents a captured state of an on / off comparator. | 
| Container | Represents a captured state of a container block. | 
| CreatureSpawner | Represents a captured state of a creature spawner. | 
| DaylightDetector | Represents a captured state of a (possibly inverted) daylight detector. | 
| Dispenser | Represents a captured state of a dispenser. | 
| Dropper | Represents a captured state of a dropper. | 
| EnchantingTable | Represents a captured state of an enchanting table. | 
| EnderChest | Represents a captured state of an ender chest. | 
| EndGateway | Represents a captured state of an end gateway. | 
| FlowerPot | Represents a captured state of a flower pot. | 
| Furnace | Represents a captured state of a furnace. | 
| Hopper | Represents a captured state of a hopper. | 
| Jukebox | Represents a captured state of a jukebox. | 
| Lockable | Represents a block (usually a container) that may be locked. | 
| NoteBlock | Represents a captured state of a note block. | 
| ShulkerBox | Represents a captured state of a ShulkerBox. | 
| Sign | Represents a captured state of either a SignPost or a WallSign. | 
| Skull | Represents a captured state of a skull block. | 
| Structure | Represents a structure block that can save and load blocks from a file. | 
| Class | Description | 
|---|---|
| DoubleChest | Represents a double chest. | 
| Enum | Description | 
|---|---|
| Biome | Holds all accepted Biomes in the default server | 
| BlockFace | Represents the face of a block | 
| PistonMoveReaction | Represents how a block or entity will react when interacting with a piston
 when it is extending or retracting. | 
world,
 including special states.Copyright © 2022. All rights reserved.