public interface ArmorStand extends LivingEntity
Entity.Spigot| Modifier and Type | Method and Description | 
|---|---|
void | 
addDisabledSlots(EquipmentSlot... slots)
Disable specific slots, adding them
 to the currently disabled slots
 This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
 Note: Once a slot is disabled, the only way to get an item back it to break the armor stand. 
 | 
boolean | 
canMove()
Tests if this armor stand can move. 
 | 
boolean | 
canTick()
Tests if this armor stand can tick. 
 | 
EulerAngle | 
getBodyPose()
Returns the armor stand's body's
 current pose as a  
EulerAngle | 
ItemStack | 
getBoots()
Returns the item currently being worn
 by the armor stand on its feet 
 | 
ItemStack | 
getChestplate()
Returns the item currently being worn
 by the armor stand on its chest 
 | 
Set<EquipmentSlot> | 
getDisabledSlots()
Get the list of disabled slots 
 | 
EulerAngle | 
getHeadPose()
Returns the armor stand's head's
 current pose as a  
EulerAngle | 
ItemStack | 
getHelmet()
Returns the item currently being worn
 by the armor stand on its head 
 | 
ItemStack | 
getItem(EquipmentSlot slot)
Returns the item the armor stand has
 equip in the given equipment slot 
 | 
ItemStack | 
getItemInHand()
Deprecated. 
 
use  
getItem(EquipmentSlot) instead | 
EulerAngle | 
getLeftArmPose()
Returns the armor stand's left arm's
 current pose as a  
EulerAngle | 
EulerAngle | 
getLeftLegPose()
Returns the armor stand's left leg's
 current pose as a  
EulerAngle | 
ItemStack | 
getLeggings()
Returns the item currently being worn
 by the armor stand on its legs 
 | 
EulerAngle | 
getRightArmPose()
Returns the armor stand's right arm's
 current pose as a  
EulerAngle | 
EulerAngle | 
getRightLegPose()
Returns the armor stand's right leg's
 current pose as a  
EulerAngle | 
boolean | 
hasArms()
Returns whether this armor stand has arms 
 | 
boolean | 
hasBasePlate()
Returns whether the armor stand has
 a base plate 
 | 
boolean | 
isMarker()
Returns whether this armor stand is a marker,
 meaning it has a very small collision box 
 | 
boolean | 
isSlotDisabled(EquipmentSlot slot)
Check if a specific slot is disabled 
 | 
boolean | 
isSmall()
Returns whether this armor stand is scaled
 down 
 | 
boolean | 
isVisible()
Returns whether the armor stand should be
 visible or not 
 | 
void | 
removeDisabledSlots(EquipmentSlot... slots)
Remove the given slots from the disabled
 slots list, enabling them. 
 | 
void | 
setArms(boolean arms)
Sets whether this armor stand has arms 
 | 
void | 
setBasePlate(boolean basePlate)
Sets whether the armor stand has a
 base plate 
 | 
void | 
setBodyPose(EulerAngle pose)
Sets the armor stand's body's
 current pose as a  
EulerAngle | 
void | 
setBoots(ItemStack item)
Sets the item currently being worn
 by the armor stand on its feet 
 | 
void | 
setCanMove(boolean move)
Sets if this armor stand can move. 
 | 
void | 
setCanTick(boolean tick)
Sets if this armor stand can tick. 
 | 
void | 
setChestplate(ItemStack item)
Sets the item currently being worn
 by the armor stand on its chest 
 | 
void | 
setDisabledSlots(EquipmentSlot... slots)
Set the disabled slots
 This makes it so a player is unable to interact with the Armor Stand to place, remove, or replace an item in the given slot(s)
 Note: Once a slot is disabled, the only way to get an item back it to break the armor stand. 
 | 
void | 
setHeadPose(EulerAngle pose)
Sets the armor stand's head's
 current pose as a  
EulerAngle | 
void | 
setHelmet(ItemStack item)
Sets the item currently being worn
 by the armor stand on its head 
 | 
void | 
setItem(EquipmentSlot slot,
       ItemStack item)
Sets the item the armor stand has
 equip in the given equipment slot 
 | 
void | 
setItemInHand(ItemStack item)
Deprecated. 
 
use  
setItem(EquipmentSlot, ItemStack) instead | 
void | 
setLeftArmPose(EulerAngle pose)
Sets the armor stand's left arm's
 current pose as a  
EulerAngle | 
void | 
setLeftLegPose(EulerAngle pose)
Sets the armor stand's left leg's
 current pose as a  
EulerAngle | 
void | 
setLeggings(ItemStack item)
Sets the item currently being worn
 by the armor stand on its legs 
 | 
void | 
setMarker(boolean marker)
Sets whether this armor stand is a marker,
 meaning it has a very small collision box 
 | 
void | 
setRightArmPose(EulerAngle pose)
Sets the armor stand's right arm's
 current pose as a  
EulerAngle | 
void | 
setRightLegPose(EulerAngle pose)
Sets the armor stand's right leg's
 current pose as a  
EulerAngle | 
void | 
setSmall(boolean small)
Sets whether this armor stand is scaled
 down 
 | 
void | 
setVisible(boolean visible)
Sets whether the armor stand should be
 visible or not 
 | 
addPotionEffect, addPotionEffect, addPotionEffects, getActiveItem, getActivePotionEffects, getArrowsStuck, getCanPickupItems, getEquipment, getEyeHeight, getEyeHeight, getEyeLocation, getHandRaisedTime, getItemUseRemainingTime, getKiller, getLastDamage, getLastTwoTargetBlocks, getLeashHolder, getLineOfSight, getMaximumAir, getMaximumNoDamageTicks, getNoDamageTicks, getPotionEffect, getRemainingAir, getRemoveWhenFarAway, getShieldBlockingDelay, getTargetBlock, getTargetBlock, getTargetBlock, getTargetBlockExact, getTargetBlockExact, getTargetBlockFace, getTargetBlockFace, getTargetBlockInfo, getTargetBlockInfo, getTargetEntity, getTargetEntity, getTargetEntityInfo, getTargetEntityInfo, hasAI, hasLineOfSight, hasPotionEffect, isCollidable, isGliding, isHandRaised, isLeashed, isRiptiding, isSwimming, rayTraceBlocks, rayTraceBlocks, removePotionEffect, setAI, setArrowsStuck, setCanPickupItems, setCollidable, setGliding, setKiller, setLastDamage, setLeashHolder, setMaximumAir, setMaximumNoDamageTicks, setNoDamageTicks, setRemainingAir, setRemoveWhenFarAway, setShieldBlockingDelay, setSwimminggetAttributedamage, damage, getHealth, getMaxHealth, resetMaxHealth, setHealth, setMaxHealthaddPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsyncgetMetadata, hasMetadata, removeMetadata, setMetadatagetName, sendMessage, sendMessage, sendMessage, sendMessageaddAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachmentisOp, setOpgetCustomName, setCustomNamelaunchProjectile, launchProjectile@NotNull @Deprecated ItemStack getItemInHand()
getItem(EquipmentSlot) instead// Paper end@Deprecated void setItemInHand(@Nullable ItemStack item)
setItem(EquipmentSlot, ItemStack) insteaditem - the item to hold
     // Paper start - Deprecate in favor of setItemInMainHand// Paper end@NotNull ItemStack getBoots()
void setBoots(@Nullable
              ItemStack item)
item - the item to wear@NotNull ItemStack getLeggings()
void setLeggings(@Nullable
                 ItemStack item)
item - the item to wear@NotNull ItemStack getChestplate()
void setChestplate(@Nullable
                   ItemStack item)
item - the item to wear@NotNull ItemStack getHelmet()
void setHelmet(@Nullable
               ItemStack item)
item - the item to wear@NotNull EulerAngle getBodyPose()
EulerAnglevoid setBodyPose(@NotNull
                 EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getLeftArmPose()
EulerAnglevoid setLeftArmPose(@NotNull
                    EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getRightArmPose()
EulerAnglevoid setRightArmPose(@NotNull
                     EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getLeftLegPose()
EulerAnglevoid setLeftLegPose(@NotNull
                    EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getRightLegPose()
EulerAnglevoid setRightLegPose(@NotNull
                     EulerAngle pose)
EulerAnglepose - the current pose@NotNull EulerAngle getHeadPose()
EulerAnglevoid setHeadPose(@NotNull
                 EulerAngle pose)
EulerAnglepose - the current poseboolean hasBasePlate()
void setBasePlate(boolean basePlate)
basePlate - whether is has a base plateboolean isVisible()
void setVisible(boolean visible)
visible - whether the stand is visible or notboolean hasArms()
void setArms(boolean arms)
arms - whether this has arms or notboolean isSmall()
void setSmall(boolean small)
small - whether this is scaled downboolean isMarker()
void setMarker(boolean marker)
marker - whether this is a markerboolean canMove()
The default value is true.
true if this armour stand can move, false otherwisevoid setCanMove(boolean move)
move - true if this armour stand can move, false otherwiseboolean canTick()
The default value is defined in paper.yml.
true if this armour stand can tick, false otherwisevoid setCanTick(boolean tick)
tick - true if this armour stand can tick, false otherwise@NotNull ItemStack getItem(@NotNull EquipmentSlot slot)
slot - the equipment slot to getvoid setItem(@NotNull
             EquipmentSlot slot,
             @Nullable
             ItemStack item)
slot - the equipment slot to setitem - the item to hold@NotNull Set<EquipmentSlot> getDisabledSlots()
void setDisabledSlots(@NotNull
                      EquipmentSlot... slots)
slots - var-arg array of slots to lockvoid addDisabledSlots(@NotNull
                      EquipmentSlot... slots)
slots - var-arg array of slots to lockvoid removeDisabledSlots(@NotNull
                         EquipmentSlot... slots)
slots - var-arg array of slots to unlockboolean isSlotDisabled(@NotNull
                       EquipmentSlot slot)
slot - The slot to checktrue if the slot is disabled, else false.Copyright © 2022. All rights reserved.