| Package | Description | 
|---|---|
| org.bukkit | 
 More generalized classes in the API. 
 | 
| Modifier and Type | Field and Description | 
|---|---|
static GameRule<Boolean> | 
GameRule.ANNOUNCE_ADVANCEMENTS
Toggles the announcing of advancements. 
 | 
static GameRule<Boolean> | 
GameRule.COMMAND_BLOCK_OUTPUT
Whether command blocks should notify admins when they perform commands. 
 | 
static GameRule<Boolean> | 
GameRule.DISABLE_ELYTRA_MOVEMENT_CHECK
Whether the server should skip checking player speed when the player is
 wearing elytra. 
 | 
static GameRule<Boolean> | 
GameRule.DO_DAYLIGHT_CYCLE
Whether time progresses from the current moment. 
 | 
static GameRule<Boolean> | 
GameRule.DO_ENTITY_DROPS
Whether entities that are not mobs should have drops. 
 | 
static GameRule<Boolean> | 
GameRule.DO_FIRE_TICK
Whether fire should spread and naturally extinguish. 
 | 
static GameRule<Boolean> | 
GameRule.DO_LIMITED_CRAFTING
Whether players should only be able to craft recipes they've unlocked
 first. 
 | 
static GameRule<Boolean> | 
GameRule.DO_MOB_LOOT
Whether mobs should drop items. 
 | 
static GameRule<Boolean> | 
GameRule.DO_MOB_SPAWNING
Whether mobs should naturally spawn. 
 | 
static GameRule<Boolean> | 
GameRule.DO_TILE_DROPS
Whether blocks should have drops. 
 | 
static GameRule<Boolean> | 
GameRule.DO_WEATHER_CYCLE
Whether the weather will change from the current moment. 
 | 
static GameRule<Boolean> | 
GameRule.KEEP_INVENTORY
Whether the player should keep items in their inventory after death. 
 | 
static GameRule<Boolean> | 
GameRule.LOG_ADMIN_COMMANDS
Whether to log admin commands to server log. 
 | 
static GameRule<Integer> | 
GameRule.MAX_COMMAND_CHAIN_LENGTH
Determines the number at which the chain of command blocks act as a
 "chain."
  
This is the maximum amount of command blocks that can be activated in a single tick from a single chain.  | 
static GameRule<Integer> | 
GameRule.MAX_ENTITY_CRAMMING
The maximum number of other pushable entities a mob or player can push,
 before taking suffocation damage. 
 | 
static GameRule<Boolean> | 
GameRule.MOB_GRIEFING
Whether mobs can pick up items or change blocks. 
 | 
static GameRule<Boolean> | 
GameRule.NATURAL_REGENERATION
Whether players can regenerate health naturally through their hunger bar. 
 | 
static GameRule<Integer> | 
GameRule.RANDOM_TICK_SPEED
How often a random block tick occurs (such as plant growth, leaf decay,
 etc.) per chunk section per game tick. 
 | 
static GameRule<Boolean> | 
GameRule.REDUCED_DEBUG_INFO
Whether the debug screen shows all or reduced information. 
 | 
static GameRule<Boolean> | 
GameRule.SEND_COMMAND_FEEDBACK
Whether the feedback from commands executed by a player should show up in
 chat. 
 | 
static GameRule<Boolean> | 
GameRule.SHOW_DEATH_MESSAGES
Whether a message appears in chat when a player dies. 
 | 
static GameRule<Integer> | 
GameRule.SPAWN_RADIUS
The number of blocks outward from the world spawn coordinates that a
 player will spawn in when first joining a server or when dying without a
 spawnpoint. 
 | 
static GameRule<Boolean> | 
GameRule.SPECTATORS_GENERATE_CHUNKS
Whether players in spectator mode can generate chunks. 
 | 
| Modifier and Type | Method and Description | 
|---|---|
static GameRule<?> | 
GameRule.getByName(String rule)
Get a  
GameRule by its name. | 
static GameRule<?>[] | 
GameRule.values()
Get an immutable collection of  
GameRules. | 
| Modifier and Type | Method and Description | 
|---|---|
<T> T | 
World.getGameRuleDefault(GameRule<T> rule)
Get the default value for a given  
GameRule. | 
<T> T | 
World.getGameRuleValue(GameRule<T> rule)
Get the current value for a given  
GameRule. | 
<T> boolean | 
World.setGameRule(GameRule<T> rule,
           T newValue)
Set the given  
GameRule's new value. | 
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