public final class GameRule<T> extends Object
| Modifier and Type | Field and Description | 
|---|---|
static GameRule<Boolean> | 
ANNOUNCE_ADVANCEMENTS
Toggles the announcing of advancements. 
 | 
static GameRule<Boolean> | 
COMMAND_BLOCK_OUTPUT
Whether command blocks should notify admins when they perform commands. 
 | 
static GameRule<Boolean> | 
DISABLE_ELYTRA_MOVEMENT_CHECK
Whether the server should skip checking player speed when the player is
 wearing elytra. 
 | 
static GameRule<Boolean> | 
DO_DAYLIGHT_CYCLE
Whether time progresses from the current moment. 
 | 
static GameRule<Boolean> | 
DO_ENTITY_DROPS
Whether entities that are not mobs should have drops. 
 | 
static GameRule<Boolean> | 
DO_FIRE_TICK
Whether fire should spread and naturally extinguish. 
 | 
static GameRule<Boolean> | 
DO_LIMITED_CRAFTING
Whether players should only be able to craft recipes they've unlocked
 first. 
 | 
static GameRule<Boolean> | 
DO_MOB_LOOT
Whether mobs should drop items. 
 | 
static GameRule<Boolean> | 
DO_MOB_SPAWNING
Whether mobs should naturally spawn. 
 | 
static GameRule<Boolean> | 
DO_TILE_DROPS
Whether blocks should have drops. 
 | 
static GameRule<Boolean> | 
DO_WEATHER_CYCLE
Whether the weather will change from the current moment. 
 | 
static GameRule<Boolean> | 
KEEP_INVENTORY
Whether the player should keep items in their inventory after death. 
 | 
static GameRule<Boolean> | 
LOG_ADMIN_COMMANDS
Whether to log admin commands to server log. 
 | 
static GameRule<Integer> | 
MAX_COMMAND_CHAIN_LENGTH
Determines the number at which the chain of command blocks act as a
 "chain."
  
This is the maximum amount of command blocks that can be activated in a single tick from a single chain.  | 
static GameRule<Integer> | 
MAX_ENTITY_CRAMMING
The maximum number of other pushable entities a mob or player can push,
 before taking suffocation damage. 
 | 
static GameRule<Boolean> | 
MOB_GRIEFING
Whether mobs can pick up items or change blocks. 
 | 
static GameRule<Boolean> | 
NATURAL_REGENERATION
Whether players can regenerate health naturally through their hunger bar. 
 | 
static GameRule<Integer> | 
RANDOM_TICK_SPEED
How often a random block tick occurs (such as plant growth, leaf decay,
 etc.) per chunk section per game tick. 
 | 
static GameRule<Boolean> | 
REDUCED_DEBUG_INFO
Whether the debug screen shows all or reduced information. 
 | 
static GameRule<Boolean> | 
SEND_COMMAND_FEEDBACK
Whether the feedback from commands executed by a player should show up in
 chat. 
 | 
static GameRule<Boolean> | 
SHOW_DEATH_MESSAGES
Whether a message appears in chat when a player dies. 
 | 
static GameRule<Integer> | 
SPAWN_RADIUS
The number of blocks outward from the world spawn coordinates that a
 player will spawn in when first joining a server or when dying without a
 spawnpoint. 
 | 
static GameRule<Boolean> | 
SPECTATORS_GENERATE_CHUNKS
Whether players in spectator mode can generate chunks. 
 | 
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
equals(Object obj)  | 
static GameRule<?> | 
getByName(String rule)
Get a  
GameRule by its name. | 
String | 
getName()
Get the name of this GameRule. 
 | 
Class<T> | 
getType()
Get the type of this rule. 
 | 
String | 
toString()  | 
static GameRule<?>[] | 
values()
Get an immutable collection of  
GameRules. | 
public static final GameRule<Boolean> ANNOUNCE_ADVANCEMENTS
public static final GameRule<Boolean> COMMAND_BLOCK_OUTPUT
public static final GameRule<Boolean> DISABLE_ELYTRA_MOVEMENT_CHECK
public static final GameRule<Boolean> DO_DAYLIGHT_CYCLE
public static final GameRule<Boolean> DO_ENTITY_DROPS
public static final GameRule<Boolean> DO_FIRE_TICK
public static final GameRule<Boolean> DO_LIMITED_CRAFTING
public static final GameRule<Boolean> DO_MOB_SPAWNING
public static final GameRule<Boolean> DO_WEATHER_CYCLE
public static final GameRule<Boolean> KEEP_INVENTORY
public static final GameRule<Boolean> LOG_ADMIN_COMMANDS
public static final GameRule<Boolean> MOB_GRIEFING
public static final GameRule<Boolean> NATURAL_REGENERATION
public static final GameRule<Boolean> REDUCED_DEBUG_INFO
public static final GameRule<Boolean> SEND_COMMAND_FEEDBACK
public static final GameRule<Boolean> SHOW_DEATH_MESSAGES
public static final GameRule<Boolean> SPECTATORS_GENERATE_CHUNKS
public static final GameRule<Integer> RANDOM_TICK_SPEED
public static final GameRule<Integer> SPAWN_RADIUS
public static final GameRule<Integer> MAX_ENTITY_CRAMMING
@NotNull public String getName()
@NotNull public Class<T> getType()
@Nullable public static GameRule<?> getByName(@NotNull String rule)
GameRule by its name.rule - the name of the GameRuleGameRule or null if no GameRule matches the given
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