| Package | Description | 
|---|---|
| com.destroystokyo.paper | |
| com.destroystokyo.paper.entity | |
| com.destroystokyo.paper.event.block | |
| com.destroystokyo.paper.event.entity | |
| com.destroystokyo.paper.event.player | |
| com.destroystokyo.paper.event.server | |
| com.destroystokyo.paper.exception | |
| com.destroystokyo.paper.loottable | |
| org.bukkit | More generalized classes in the API. | 
| org.bukkit.block | Classes used to manipulate the voxels in a  world,
 including special states. | 
| org.bukkit.boss | |
| org.bukkit.conversations | Classes dedicated to facilitate direct player-to-plugin communication. | 
| org.bukkit.entity | Interfaces for non-voxel objects that can exist in a  world, including all players, monsters, projectiles, etc. | 
| org.bukkit.entity.minecart | Interfaces for various  Minecarttypes. | 
| org.bukkit.event.block | |
| org.bukkit.event.enchantment | Eventstriggered from anenchantment table. | 
| org.bukkit.event.entity | |
| org.bukkit.event.hanging | Eventsrelating toentities that hang. | 
| org.bukkit.event.inventory | |
| org.bukkit.event.player | |
| org.bukkit.event.server | Eventsrelating to programmatic state
 changes on the server. | 
| org.bukkit.event.vehicle | Eventsrelating tovehicular entities. | 
| org.bukkit.event.weather | Eventsrelating to weather. | 
| org.bukkit.event.world | |
| org.bukkit.inventory | Classes involved in manipulating player inventories and item interactions. | 
| org.bukkit.inventory.meta | The interfaces used when manipulating extra data can can be stored inside
  item stacks. | 
| org.bukkit.map | Classes to facilitate plugin handling of  mapdisplays. | 
| org.bukkit.material | Classes that represents various voxel types and states. | 
| org.bukkit.plugin.messaging | Classes dedicated to specialized plugin to client protocols. | 
| org.bukkit.potion | Classes to represent various  potionproperties and manipulation. | 
| org.bukkit.projectiles | Classes to represent the source of a projectile | 
| org.bukkit.util | Multi and single purpose classes to facilitate various programmatic
 concepts. | 
| org.spigotmc.event.entity | |
| org.spigotmc.event.player | 
| Class and Description | 
|---|
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| Damageable Represents an  Entitythat has health and can take damage. | 
| Entity Represents a base entity in the world | 
| LivingEntity Represents a living entity, such as a monster or player | 
| Class and Description | 
|---|
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| Enderman Represents an Enderman. | 
| Entity Represents a base entity in the world | 
| EntityType | 
| ExperienceOrb Represents an Experience Orb. | 
| LightningStrike Represents an instance of a lightning strike. | 
| LivingEntity Represents a living entity, such as a monster or player | 
| Player Represents a player, connected or not | 
| Projectile Represents a shootable entity. | 
| Witch Represents a Witch | 
| Class and Description | 
|---|
| ExperienceOrb Represents an Experience Orb. | 
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| Entity Represents a base entity in the world | 
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| AnimalTamer | 
| Arrow Represents an arrow. | 
| Entity Represents a base entity in the world | 
| EntityType | 
| FallingBlock Represents a falling block | 
| Item Represents an Item. | 
| LightningStrike Represents an instance of a lightning strike. | 
| LivingEntity Represents a living entity, such as a monster or player | 
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| EntityType | 
| LivingEntity Represents a living entity, such as a monster or player | 
| Class and Description | 
|---|
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| AbstractHorse Represents a Horse-like creature. | 
| Ageable Represents an entity that can age and breed. | 
| Ambient Represents an ambient mob | 
| Animals Represents an Animal. | 
| AnimalTamer | 
| Arrow Represents an arrow. | 
| Arrow.PickupRule Deprecated.  | 
| Arrow.PickupStatus Represents the pickup status of this arrow. | 
| Arrow.Spigot | 
| ChestedHorse Represents Horse-like creatures which can carry an inventory. | 
| ComplexEntityPart Represents a single part of a  ComplexLivingEntity | 
| ComplexLivingEntity Represents a complex living entity - one that is made up of various smaller
 parts | 
| Cow Represents a Cow. | 
| Creature Represents a Creature. | 
| Damageable Represents an  Entitythat has health and can take damage. | 
| EnderDragon Represents an Ender Dragon | 
| EnderDragon.Phase Represents a phase or action that an Ender Dragon can perform. | 
| Entity Represents a base entity in the world | 
| Entity.Spigot | 
| EntityType | 
| Evoker.Spell Deprecated. 
 future versions of Minecraft have additional spell casting
 entities. | 
| ExperienceOrb.SpawnReason Reasons for why this Experience Orb was spawned | 
| Explosive A representation of an explosive entity | 
| Fireball Represents a Fireball. | 
| FishHook Represents a fishing hook. | 
| Flying Represents a Flying Entity. | 
| Golem A mechanical creature that may harm enemies. | 
| Guardian | 
| Hanging Represents a Hanging entity | 
| Horse.Color Represents the base color that the horse has. | 
| Horse.Style Represents the style, or markings, that the horse has. | 
| Horse.Variant Deprecated. 
 different variants are differing classes | 
| HumanEntity Represents a human entity, such as an NPC or a player | 
| Illager Represents a type of "Illager". | 
| LightningStrike.Spigot | 
| LivingEntity Represents a living entity, such as a monster or player | 
| Llama.Color Represents the base color that the llama has. | 
| Monster Represents a Monster. | 
| NPC Represents a non-player character | 
| Ocelot.Type Represents the various different cat types there are. | 
| Parrot.Variant Represents the variant of a parrot - ie its color. | 
| Player Represents a player, connected or not | 
| Player.Spigot | 
| Projectile Represents a shootable entity. | 
| Rabbit.Type Represents the various types a Rabbit might be. | 
| Sittable An animal that can sit still. | 
| Skeleton Represents a Skeleton. | 
| Skeleton.SkeletonType Deprecated.  | 
| Slime Represents a Slime. | 
| Spellcaster Represents a spell casting "Illager". | 
| Spellcaster.Spell Represents the current spell the entity is using. | 
| Spider Represents a Spider. | 
| Tameable | 
| ThrownPotion Represents a thrown potion bottle | 
| Vehicle Represents a vehicle entity. | 
| Villager Represents a villager NPC | 
| Villager.Career The Career of this Villager. | 
| Villager.Profession Represents the various different Villager professions there may be. | 
| WaterMob Represents a Water Mob | 
| Weather Represents a Weather related entity, such as a storm | 
| Zombie Represents a Zombie. | 
| Class and Description | 
|---|
| Entity Represents a base entity in the world | 
| Minecart Represents a minecart entity. | 
| Vehicle Represents a vehicle entity. | 
| Class and Description | 
|---|
| Entity Represents a base entity in the world | 
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| AbstractHorse Represents a Horse-like creature. | 
| AnimalTamer | 
| AreaEffectCloud Represents an area effect cloud which will imbue a potion effect onto
 entities which enter it. | 
| Creeper Represents a Creeper | 
| EnderDragon Represents an Ender Dragon | 
| EnderDragon.Phase Represents a phase or action that an Ender Dragon can perform. | 
| Entity Represents a base entity in the world | 
| EntityType | 
| Explosive A representation of an explosive entity | 
| Firework | 
| HumanEntity Represents a human entity, such as an NPC or a player | 
| Item Represents an Item. | 
| LightningStrike Represents an instance of a lightning strike. | 
| LingeringPotion Represents a thrown lingering potion bottle | 
| LivingEntity Represents a living entity, such as a monster or player | 
| Pig Represents a Pig. | 
| PigZombie Represents a Pig Zombie. | 
| Player Represents a player, connected or not | 
| Projectile Represents a shootable entity. | 
| Sheep Represents a Sheep. | 
| Slime Represents a Slime. | 
| ThrownExpBottle Represents a thrown Experience bottle. | 
| ThrownPotion Represents a thrown potion bottle | 
| Villager Represents a villager NPC | 
| Class and Description | 
|---|
| Entity Represents a base entity in the world | 
| Hanging Represents a Hanging entity | 
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| HumanEntity Represents a human entity, such as an NPC or a player | 
| Item Represents an Item. | 
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| ArmorStand | 
| Arrow Represents an arrow. | 
| Egg Represents a thrown egg. | 
| Entity Represents a base entity in the world | 
| EntityType | 
| ExperienceOrb Represents an Experience Orb. | 
| Fish Deprecated. 
 in favor of  FishHook | 
| Item Represents an Item. | 
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| Entity Represents a base entity in the world | 
| LivingEntity Represents a living entity, such as a monster or player | 
| Vehicle Represents a vehicle entity. | 
| Class and Description | 
|---|
| LightningStrike Represents an instance of a lightning strike. | 
| Class and Description | 
|---|
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| Entity Represents a base entity in the world | 
| HumanEntity Represents a human entity, such as an NPC or a player | 
| Class and Description | 
|---|
| EntityType | 
| Class and Description | 
|---|
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| EntityType | 
| Class and Description | 
|---|
| Player Represents a player, connected or not | 
| Class and Description | 
|---|
| LivingEntity Represents a living entity, such as a monster or player | 
| Class and Description | 
|---|
| Projectile Represents a shootable entity. | 
| Class and Description | 
|---|
| LivingEntity Represents a living entity, such as a monster or player | 
| Class and Description | 
|---|
| Entity Represents a base entity in the world | 
| Class and Description | 
|---|
| Player Represents a player, connected or not | 
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