Modifier and Type | Method and Description |
---|---|
static GameEvent |
getByKey(NamespacedKey namespacedKey)
Returns a
GameEvent by a NamespacedKey . |
NamespacedKey |
getKey()
Return the namespaced identifier for this object.
|
static Collection<GameEvent> |
values()
Returns the set of all GameEvents.
|
public static final GameEvent BLOCK_ATTACH
public static final GameEvent BLOCK_CHANGE
public static final GameEvent BLOCK_CLOSE
public static final GameEvent BLOCK_DESTROY
public static final GameEvent BLOCK_DETACH
public static final GameEvent BLOCK_OPEN
public static final GameEvent BLOCK_PLACE
public static final GameEvent BLOCK_PRESS
public static final GameEvent BLOCK_SWITCH
public static final GameEvent BLOCK_UNPRESS
public static final GameEvent BLOCK_UNSWITCH
public static final GameEvent CONTAINER_CLOSE
public static final GameEvent CONTAINER_OPEN
public static final GameEvent DISPENSE_FAIL
public static final GameEvent DRINKING_FINISH
public static final GameEvent EAT
public static final GameEvent ELYTRA_FREE_FALL
public static final GameEvent ENTITY_DAMAGED
public static final GameEvent ENTITY_KILLED
public static final GameEvent ENTITY_PLACE
public static final GameEvent EQUIP
public static final GameEvent EXPLODE
public static final GameEvent FISHING_ROD_CAST
public static final GameEvent FISHING_ROD_REEL_IN
public static final GameEvent FLAP
public static final GameEvent FLUID_PICKUP
public static final GameEvent FLUID_PLACE
public static final GameEvent HIT_GROUND
public static final GameEvent LIGHTNING_STRIKE
public static final GameEvent MINECART_MOVING
public static final GameEvent MOB_INTERACT
public static final GameEvent PISTON_CONTRACT
public static final GameEvent PISTON_EXTEND
public static final GameEvent PRIME_FUSE
public static final GameEvent PROJECTILE_LAND
public static final GameEvent PROJECTILE_SHOOT
public static final GameEvent RAVAGER_ROAR
public static final GameEvent RING_BELL
public static final GameEvent SHEAR
public static final GameEvent SHULKER_CLOSE
public static final GameEvent SHULKER_OPEN
public static final GameEvent SPLASH
public static final GameEvent STEP
public static final GameEvent SWIM
public static final GameEvent WOLF_SHAKING
@NotNull public NamespacedKey getKey()
Keyed
@Nullable public static GameEvent getByKey(@NotNull NamespacedKey namespacedKey)
GameEvent
by a NamespacedKey
.namespacedKey
- the key@NotNull public static Collection<GameEvent> values()
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