public enum Effect extends Enum<Effect>
Modifier and Type | Class and Description |
---|---|
static class |
Effect.Type
Represents the type of an effect.
|
Enum Constant and Description |
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ANVIL_BREAK
The sound played when an anvil breaks
|
ANVIL_LAND
The sound played when an anvil lands after
falling
|
ANVIL_USE
The sound played when an anvil is used
|
BAT_TAKEOFF
Sound played by a bat taking off
|
BLAZE_SHOOT
Sound of blaze firing.
|
BONE_MEAL_USE
The sound played / particles shown when bone meal is used to grow a
plant.
|
BOOK_PAGE_TURN
The sound played when a book page is being turned.
|
BOW_FIRE
Sound of a bow firing.
|
BREWING_STAND_BREW
The sound played by brewing stands when brewing
|
CHORUS_FLOWER_DEATH
The sound played when a chorus flower dies
|
CHORUS_FLOWER_GROW
The sound played when a chorus flower grows
|
CLICK1
A click sound.
|
CLICK2
An alternate click sound.
|
COMPOSTER_FILL_ATTEMPT
The sound played / particles shown when a composter is being attempted to
fill.
|
COPPER_WAX_OFF
The particles shown when wax is removed from a copper block.
|
COPPER_WAX_ON
The sound played / particles shown when wax is applied to a copper block.
|
DOOR_CLOSE
Sound of a door closing.
|
DOOR_TOGGLE
Sound of a door opening.
|
DRAGON_BREATH
The sound/particles used by the enderdragon's breath
attack.
|
DRIPPING_DRIPSTONE
The particles shown when a dripstone drips lava or water.
|
ELECTRIC_SPARK
The particles shown when a lightning hits a lightning rod or oxidised
copper.
|
END_GATEWAY_SPAWN
The sound/particles caused by a end gateway spawning
|
END_PORTAL_FRAME_FILL
The sound played / particles shown when an eye of ender is placed into an
ender portal frame.
|
ENDER_DRAGON_DESTROY_BLOCK
The particles shown when an ender dragon destroys blocks.
|
ENDER_SIGNAL
An ender eye signal; a visual effect.
|
ENDERDRAGON_GROWL
The sound of an enderdragon growling
|
ENDERDRAGON_SHOOT
Sound of an enderdragon firing
|
ENDEREYE_LAUNCH
The sound played when launching an endereye
|
EXTINGUISH
Sound of fire being extinguished.
|
FENCE_GATE_CLOSE
Sound of a door closing.
|
FENCE_GATE_TOGGLE
Sound of a door opening.
|
FIREWORK_SHOOT
The sound played when launching a firework
|
GHAST_SHOOT
Sound of ghast firing.
|
GHAST_SHRIEK
Sound of ghast shrieking.
|
GRINDSTONE_USE
The sound played when a grindstone is being used.
|
HUSK_CONVERTED_TO_ZOMBIE
The sound played when a husk converts to a zombie.
|
INSTANT_POTION_BREAK
Visual effect of an instant splash potion breaking.
|
IRON_DOOR_CLOSE
Sound of a door closing.
|
IRON_DOOR_TOGGLE
Sound of a door opening.
|
IRON_TRAPDOOR_CLOSE
Sound of a door closing.
|
IRON_TRAPDOOR_TOGGLE
Sound of a door opening.
|
LAVA_INTERACT
The sound played / particles shown when lava interacts with the world.
|
MOBSPAWNER_FLAMES
The flames seen on a mobspawner; a visual effect.
|
OXIDISED_COPPER_SCRAPE
The particles shown when oxidisation is scraped of an oxidised copper
block.
|
PHANTOM_BITE
The sound played when phantom bites.
|
POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
The sound played when a pointed driptone drips lava into a cauldron.
|
POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
The sound played when a pointed driptone drips water into a cauldron.
|
POINTED_DRIPSTONE_LAND
The sound played when a pointed dripstone hits the surface.
|
PORTAL_TRAVEL
The sound played when traveling through a portal
|
POTION_BREAK
Visual effect of a splash potion breaking.
|
RECORD_PLAY
A song from a record.
|
REDSTONE_TORCH_BURNOUT
The sound played / particles shown when a redstone torch burns out.
|
SKELETON_CONVERTED_TO_STRAY
The sound played when a skeleton converts to a stray.
|
SMITHING_TABLE_USE
The sound played when a smithing table is being used.
|
SMOKE
A visual smoke effect.
|
SPONGE_DRY
The particles shown when a sponge drys in an ultra warm world (nether).
|
STEP_SOUND
Sound of a block breaking.
|
TRAPDOOR_CLOSE
Sound of a trapdoor closing.
|
TRAPDOOR_TOGGLE
Sound of a trapdoor opening.
|
VILLAGER_PLANT_GROW
Particles displayed when a villager grows a plant, data
is the number of particles
|
WITHER_BREAK_BLOCK
The sound played when a wither breaks a block
|
WITHER_SHOOT
Sound of a wither shooting
|
ZOMBIE_CHEW_IRON_DOOR
Sound of zombies chewing on iron doors.
|
ZOMBIE_CHEW_WOODEN_DOOR
Sound of zombies chewing on wooden doors.
|
ZOMBIE_CONVERTED_TO_DROWNED
The sound played when a zombie converts to a drowned.
|
ZOMBIE_CONVERTED_VILLAGER
The sound played when a villager is converted by
a zombie
|
ZOMBIE_DESTROY_DOOR
Sound of zombies destroying a door.
|
ZOMBIE_INFECT
The sound played when a zombie infects a target
|
Modifier and Type | Method and Description |
---|---|
static Effect |
getById(int id)
Deprecated.
Magic value
|
Class<?> |
getData() |
int |
getId()
Deprecated.
Magic value
|
Effect.Type |
getType() |
static Effect |
valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static Effect[] |
values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
public static final Effect CLICK2
public static final Effect CLICK1
public static final Effect BOW_FIRE
public static final Effect DOOR_TOGGLE
public static final Effect IRON_DOOR_TOGGLE
public static final Effect TRAPDOOR_TOGGLE
public static final Effect IRON_TRAPDOOR_TOGGLE
public static final Effect FENCE_GATE_TOGGLE
public static final Effect DOOR_CLOSE
public static final Effect IRON_DOOR_CLOSE
public static final Effect TRAPDOOR_CLOSE
public static final Effect IRON_TRAPDOOR_CLOSE
public static final Effect FENCE_GATE_CLOSE
public static final Effect EXTINGUISH
public static final Effect RECORD_PLAY
public static final Effect GHAST_SHRIEK
public static final Effect GHAST_SHOOT
public static final Effect BLAZE_SHOOT
public static final Effect ZOMBIE_CHEW_WOODEN_DOOR
public static final Effect ZOMBIE_CHEW_IRON_DOOR
public static final Effect ZOMBIE_DESTROY_DOOR
public static final Effect SMOKE
public static final Effect STEP_SOUND
public static final Effect POTION_BREAK
public static final Effect INSTANT_POTION_BREAK
public static final Effect ENDER_SIGNAL
public static final Effect MOBSPAWNER_FLAMES
public static final Effect BREWING_STAND_BREW
public static final Effect CHORUS_FLOWER_GROW
public static final Effect CHORUS_FLOWER_DEATH
public static final Effect PORTAL_TRAVEL
public static final Effect ENDEREYE_LAUNCH
public static final Effect FIREWORK_SHOOT
public static final Effect VILLAGER_PLANT_GROW
public static final Effect DRAGON_BREATH
public static final Effect ANVIL_BREAK
public static final Effect ANVIL_USE
public static final Effect ANVIL_LAND
public static final Effect ENDERDRAGON_SHOOT
public static final Effect WITHER_BREAK_BLOCK
public static final Effect WITHER_SHOOT
public static final Effect ZOMBIE_INFECT
public static final Effect ZOMBIE_CONVERTED_VILLAGER
public static final Effect BAT_TAKEOFF
public static final Effect END_GATEWAY_SPAWN
public static final Effect ENDERDRAGON_GROWL
public static final Effect PHANTOM_BITE
public static final Effect ZOMBIE_CONVERTED_TO_DROWNED
public static final Effect HUSK_CONVERTED_TO_ZOMBIE
public static final Effect GRINDSTONE_USE
public static final Effect BOOK_PAGE_TURN
public static final Effect SMITHING_TABLE_USE
public static final Effect POINTED_DRIPSTONE_LAND
public static final Effect POINTED_DRIPSTONE_DRIP_LAVA_INTO_CAULDRON
public static final Effect POINTED_DRIPSTONE_DRIP_WATER_INTO_CAULDRON
public static final Effect SKELETON_CONVERTED_TO_STRAY
public static final Effect COMPOSTER_FILL_ATTEMPT
public static final Effect LAVA_INTERACT
public static final Effect REDSTONE_TORCH_BURNOUT
public static final Effect END_PORTAL_FRAME_FILL
public static final Effect DRIPPING_DRIPSTONE
public static final Effect BONE_MEAL_USE
public static final Effect ENDER_DRAGON_DESTROY_BLOCK
public static final Effect SPONGE_DRY
public static final Effect ELECTRIC_SPARK
public static final Effect COPPER_WAX_ON
public static final Effect COPPER_WAX_OFF
public static final Effect OXIDISED_COPPER_SCRAPE
public static Effect[] values()
for (Effect c : Effect.values()) System.out.println(c);
public static Effect valueOf(String name)
name
- the name of the enum constant to be returned.IllegalArgumentException
- if this enum type has no constant with the specified nameNullPointerException
- if the argument is null@Deprecated public int getId()
@NotNull public Effect.Type getType()
@Nullable public Class<?> getData()
@Deprecated @Nullable public static Effect getById(int id)
id
- ID of the Effect to returnCopyright © 2022. All rights reserved.