| Package | Description |
|---|---|
| org.bukkit |
More generalized classes in the API.
|
| org.bukkit.block |
Classes used to manipulate the voxels in a
world,
including special states. |
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.generator |
Classes to facilitate
world generation
implementation. |
| org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
| org.bukkit.material |
Classes that represents various voxel types and states.
|
| Class and Description |
|---|
| MaterialData
Handles specific metadata for certain items or blocks
|
| Class and Description |
|---|
| MaterialData
Handles specific metadata for certain items or blocks
|
| Class and Description |
|---|
| Attachable
Indicates that a block can be attached to another block
|
| Colorable
An object that can be colored.
|
| Directional |
| MaterialData
Handles specific metadata for certain items or blocks
|
| Class and Description |
|---|
| MaterialData
Handles specific metadata for certain items or blocks
|
| Class and Description |
|---|
| MaterialData
Handles specific metadata for certain items or blocks
|
| Class and Description |
|---|
| Attachable
Indicates that a block can be attached to another block
|
| Banner |
| Bed
Represents a bed.
|
| Button
Represents a button
|
| Cake |
| Cauldron
Represents a cauldron
|
| Chest
Represents a chest
|
| Coal
Represents the different types of coals.
|
| CocoaPlant
Represents the cocoa plant
|
| CocoaPlant.CocoaPlantSize |
| Colorable
An object that can be colored.
|
| Command
Represents a command block
|
| Comparator
Represents a comparator in the on or off state, in normal or subtraction mode and facing in a specific direction.
|
| Crops
Represents the different types of crops in different states of growth.
|
| DetectorRail
Represents a detector rail
|
| Diode
Represents a diode/repeater in the on or off state, with a delay and facing
in a specific direction.
|
| Directional |
| DirectionalContainer
Represents a furnace or a dispenser.
|
| Dispenser
Represents a dispenser.
|
| Door
Represents a door.
|
| Dye
Represents dye
|
| EnderChest
Represents an ender chest
|
| ExtendedRails
This is the superclass for the
DetectorRail and PoweredRail
classes |
| FlowerPot
Deprecated.
Flower pots are now tile entities, use
FlowerPot. |
| Furnace
Represents a furnace.
|
| FurnaceAndDispenser
Represents a furnace or dispenser, two types of directional containers
|
| Gate
Represents a fence gate
|
| Hopper
Represents a hopper in an active or deactivated state and facing in a
specific direction.
|
| Ladder
Represents Ladder data
|
| Leaves
Represents the different types of leaf block that may be permanent or can
decay when too far from a log.
|
| Lever
Represents a lever
|
| LongGrass
Represents the different types of long grasses.
|
| MaterialData
Handles specific metadata for certain items or blocks
|
| MonsterEggs
Represents the different types of monster eggs
|
| Mushroom
Represents a huge mushroom block with certain combinations of faces set to
cap, pores or stem.
|
| NetherWarts
Represents nether wart
|
| Openable |
| PistonBaseMaterial
Material data for the piston base block
|
| PistonExtensionMaterial
Material data for the piston extension block
|
| PoweredRail
Represents a powered rail
|
| PressurePlate
Represents a pressure plate
|
| PressureSensor |
| Pumpkin
Represents a pumpkin.
|
| Rails
Represents minecart rails.
|
| Redstone
Indicated a Material that may carry or create a Redstone current
|
| RedstoneTorch
Represents a redstone torch
|
| RedstoneWire
Represents redstone wire
|
| Sandstone
Represents the different types of sandstone.
|
| Sapling
Represents the different types of Tree block that face a direction.
|
| Sign
MaterialData for signs
|
| SimpleAttachableMaterialData
Simple utility class for attachable MaterialData subclasses
|
| Skull
Represents a skull.
|
| SmoothBrick
Represents the different types of smooth bricks.
|
| SpawnEgg
Represents a spawn egg that can be used to spawn mobs
|
| Stairs
Represents stairs.
|
| Step
Represents the different types of steps.
|
| TexturedMaterial
Represents textured materials like steps and smooth bricks
|
| Torch
MaterialData for torches
|
| TrapDoor
Represents a trap door
|
| Tree
Represents the different types of Tree block that face a direction.
|
| Tripwire
Represents the tripwire
|
| TripwireHook
Represents the tripwire hook
|
| Vine
Represents a vine
|
| Wood
Represents wood blocks of different species.
|
| WoodenStep
Represents the different types of wooden steps.
|
| Wool
Represents a Wool/Cloth block
|
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