Package | Description |
---|---|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.event.player | |
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks . |
Class and Description |
---|
FireworkMeta
Represents a
Material.FIREWORK and its effects. |
Class and Description |
---|
BookMeta
Represents a book (
Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK ) that can have a title, an author, and pages. |
Class and Description |
---|
ItemMeta
This type represents the storage mechanism for auxiliary item data.
|
Class and Description |
---|
BookMeta
Represents a book (
Material.BOOK_AND_QUILL or Material.WRITTEN_BOOK ) that can have a title, an author, and pages. |
EnchantmentStorageMeta
EnchantmentMeta is specific to items that can store enchantments, as
opposed to being enchanted.
|
FireworkEffectMeta
Represents a meta that can store a single FireworkEffect.
|
FireworkMeta
Represents a
Material.FIREWORK and its effects. |
ItemMeta
This type represents the storage mechanism for auxiliary item data.
|
ItemMeta.Spigot |
LeatherArmorMeta
Represents leather armor (
Material.LEATHER_BOOTS , Material.LEATHER_CHESTPLATE , Material.LEATHER_HELMET , or Material.LEATHER_LEGGINGS ) that can be colored. |
MapMeta
Represents a map that can be scalable.
|
PotionMeta
Represents a potion (
Material.POTION ) that can have custom effects. |
Repairable
Represents an item that can be repaired at an anvil.
|
SkullMeta
Represents a skull (
Material.SKULL_ITEM ) that can have an owner. |
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