ADVANCEMENT, ART, ATTRIBUTE, BIOME, BOSS_BARS, ENCHANTMENT, ENTITY_TYPE, FLUID, LOOT_TABLES, MATERIAL, MEMORY_MODULE_TYPE, SOUNDS, STATISTIC, VILLAGER_PROFESSION, VILLAGER_TYPE| Modifier | Constructor and Description | 
|---|---|
protected  | 
SimpleRegistry(@NotNull Class<T> type)  | 
protected  | 
SimpleRegistry(@NotNull Class<T> type,
              @NotNull Predicate<T> predicate)  | 
| Modifier and Type | Method and Description | 
|---|---|
T | 
get(@NotNull NamespacedKey key)
Get the object by its key. 
 | 
@NotNull Iterator<T> | 
iterator()  | 
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitforEach, spliteratorCopyright © 2022. All rights reserved.