public enum Difficulty extends Enum<Difficulty>
| Enum Constant and Description | 
|---|
EASY
Hostile mobs spawn, enemies deal less damage than on normal difficulty,
 the hunger bar does deplete and starving deals up to 5 hearts of
 damage. 
 | 
HARD
Hostile mobs spawn, enemies deal greater damage than on normal
 difficulty, the hunger bar does deplete and starving can kill players. 
 | 
NORMAL
Hostile mobs spawn, enemies deal normal amounts of damage, the hunger
 bar does deplete and starving deals up to 9.5 hearts of damage. 
 | 
PEACEFUL
Players regain health over time, hostile mobs don't spawn, the hunger
 bar does not deplete. 
 | 
| Modifier and Type | Method and Description | 
|---|---|
static @Nullable Difficulty | 
getByValue(int value)
Deprecated. 
 
Magic value 
 | 
int | 
getValue()
Deprecated. 
 
Magic value 
 | 
static Difficulty | 
valueOf(String name)
Returns the enum constant of this type with the specified name. 
 | 
static Difficulty[] | 
values()
Returns an array containing the constants of this enum type, in
the order they are declared. 
 | 
public static final Difficulty PEACEFUL
public static final Difficulty EASY
public static final Difficulty NORMAL
public static final Difficulty HARD
public static Difficulty[] values()
for (Difficulty c : Difficulty.values()) System.out.println(c);
public static Difficulty valueOf(String name)
name - the name of the enum constant to be returned.IllegalArgumentException - if this enum type has no constant with the specified nameNullPointerException - if the argument is null@Deprecated public int getValue()
@Deprecated @Nullable public static @Nullable Difficulty getByValue(int value)
value - Value to checkDifficulty with the given value, or null if
     it doesn't existCopyright © 2022. All rights reserved.