public interface Chunk extends PersistentDataHolder
| Modifier and Type | Method and Description | 
|---|---|
boolean | 
addPluginChunkTicket(@NotNull Plugin plugin)
Adds a plugin ticket for this chunk, loading this chunk if it is not
 already loaded. 
 | 
boolean | 
contains(@NotNull BlockData block)
Tests if this chunk contains the specified block. 
 | 
@NotNull Block | 
getBlock(int x,
        int y,
        int z)
Gets a block from this chunk 
 | 
default long | 
getChunkKey()  | 
static long | 
getChunkKey(int x,
           int z)  | 
static long | 
getChunkKey(@NotNull Location loc)  | 
@NotNull ChunkSnapshot | 
getChunkSnapshot()
Capture thread-safe read-only snapshot of chunk data 
 | 
@NotNull ChunkSnapshot | 
getChunkSnapshot(boolean includeMaxblocky,
                boolean includeBiome,
                boolean includeBiomeTempRain)
Capture thread-safe read-only snapshot of chunk data 
 | 
@NotNull Entity[] | 
getEntities()
Get a list of all entities in the chunk. 
 | 
long | 
getInhabitedTime()
Gets the amount of time in ticks that this chunk has been inhabited. 
 | 
@NotNull Collection<Plugin> | 
getPluginChunkTickets()
Retrieves a collection specifying which plugins have tickets for this
 chunk. 
 | 
default @NotNull BlockState[] | 
getTileEntities()
Get a list of all tile entities in the chunk. 
 | 
@NotNull BlockState[] | 
getTileEntities(boolean useSnapshot)
Get a list of all tile entities in the chunk. 
 | 
@NotNull Collection<BlockState> | 
getTileEntities(@NotNull Predicate<Block> blockPredicate,
               boolean useSnapshot)
Get a list of all tile entities that match a given predicate in the chunk. 
 | 
@NotNull World | 
getWorld()
Gets the world containing this chunk 
 | 
int | 
getX()
Gets the X-coordinate of this chunk 
 | 
int | 
getZ()
Gets the Z-coordinate of this chunk 
 | 
boolean | 
isForceLoaded()
Gets whether the chunk at the specified chunk coordinates is force
 loaded. 
 | 
boolean | 
isLoaded()
Checks if the chunk is loaded. 
 | 
boolean | 
isSlimeChunk()
Checks if this chunk can spawn slimes without being a swamp biome. 
 | 
boolean | 
load()
Loads the chunk. 
 | 
boolean | 
load(boolean generate)
Loads the chunk. 
 | 
boolean | 
removePluginChunkTicket(@NotNull Plugin plugin)
Removes the specified plugin's ticket for this chunk 
 | 
void | 
setForceLoaded(boolean forced)
Sets whether the chunk at the specified chunk coordinates is force
 loaded. 
 | 
void | 
setInhabitedTime(long ticks)
Sets the amount of time in ticks that this chunk has been inhabited. 
 | 
boolean | 
unload()
Unloads and optionally saves the Chunk 
 | 
boolean | 
unload(boolean save)
Unloads and optionally saves the Chunk 
 | 
getPersistentDataContainerint getX()
int getZ()
default long getChunkKey()
static long getChunkKey(@NotNull @NotNull Location loc)
loc - Location to get chunk keystatic long getChunkKey(int x,
                        int z)
x - X Coordinatez - Z Coordinate@NotNull @NotNull World getWorld()
@NotNull @NotNull Block getBlock(int x, int y, int z)
x - 0-15y - 0-255z - 0-15@NotNull @NotNull ChunkSnapshot getChunkSnapshot()
@NotNull @NotNull ChunkSnapshot getChunkSnapshot(boolean includeMaxblocky, boolean includeBiome, boolean includeBiomeTempRain)
includeMaxblocky - - if true, snapshot includes per-coordinate
     maximum Y valuesincludeBiome - - if true, snapshot includes per-coordinate biome
     typeincludeBiomeTempRain - - if true, snapshot includes per-coordinate
     raw biome temperature and rainfall@NotNull @NotNull Entity[] getEntities()
@NotNull default @NotNull BlockState[] getTileEntities()
@NotNull @NotNull BlockState[] getTileEntities(boolean useSnapshot)
useSnapshot - Take snapshots or direct references@NotNull @NotNull Collection<BlockState> getTileEntities(@NotNull @NotNull Predicate<Block> blockPredicate, boolean useSnapshot)
blockPredicate - The predicate of blocks to return tile entities foruseSnapshot - Take snapshots or direct referencesboolean isLoaded()
boolean load(boolean generate)
generate - Whether or not to generate a chunk if it doesn't
     already existboolean load()
boolean unload(boolean save)
save - Controls whether the chunk is savedboolean unload()
boolean isSlimeChunk()
boolean isForceLoaded()
A force loaded chunk will not be unloaded due to lack of player activity.
World.isChunkForceLoaded(int, int)void setForceLoaded(boolean forced)
A force loaded chunk will not be unloaded due to lack of player activity.
forced - force load statusWorld.setChunkForceLoaded(int, int, boolean)boolean addPluginChunkTicket(@NotNull @NotNull Plugin plugin)
A plugin ticket will prevent a chunk from unloading until it is explicitly removed. A plugin instance may only have one ticket per chunk, but each chunk can have multiple plugin tickets.
plugin - Plugin which owns the tickettrue if a plugin ticket was added, false if the
 ticket already exists for the pluginIllegalStateException - If the specified plugin is not enabledWorld.addPluginChunkTicket(int, int, Plugin)boolean removePluginChunkTicket(@NotNull @NotNull Plugin plugin)
A plugin ticket will prevent a chunk from unloading until it is explicitly removed. A plugin instance may only have one ticket per chunk, but each chunk can have multiple plugin tickets.
plugin - Plugin which owns the tickettrue if the plugin ticket was removed, false if
 there is no plugin ticket for the chunkWorld.removePluginChunkTicket(int, int, Plugin)@NotNull @NotNull Collection<Plugin> getPluginChunkTickets()
A plugin ticket will prevent a chunk from unloading until it is explicitly removed. A plugin instance may only have one ticket per chunk, but each chunk can have multiple plugin tickets.
World.getPluginChunkTickets(int, int)long getInhabitedTime()
void setInhabitedTime(long ticks)
ticks - new inhabited timeCopyright © 2022. All rights reserved.