| Package | Description |
|---|---|
| com.destroystokyo.paper.entity | |
| com.destroystokyo.paper.loottable | |
| org.bukkit |
The root package of the Bukkit API, contains generalized API classes.
|
| org.bukkit.block |
Classes used to manipulate the voxels in a
world,
including special states. |
| org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world, including all players, monsters, projectiles, etc. |
| org.bukkit.entity.minecart |
Interfaces for various
Minecart types. |
| org.bukkit.event.world | |
| org.bukkit.loot |
Classes relevant to loot table manipulation and generation.
|
| Class and Description |
|---|
| Lootable |
| Class and Description |
|---|
| Lootable |
| Class and Description |
|---|
| LootTable
LootTables are technical files that represent what items should be in
naturally generated containers, what items should be dropped when killing a
mob, or what items can be fished.
|
| LootTables
This enum holds a list of all known
LootTables offered by Mojang. |
| Class and Description |
|---|
| Lootable |
| Class and Description |
|---|
| Lootable |
| Class and Description |
|---|
| Lootable |
| Class and Description |
|---|
| LootContext
Represents additional information a
LootTable can use to modify it's
generated loot. |
| LootTable
LootTables are technical files that represent what items should be in
naturally generated containers, what items should be dropped when killing a
mob, or what items can be fished.
|
| Class and Description |
|---|
| LootContext
Represents additional information a
LootTable can use to modify it's
generated loot. |
| LootContext.Builder
Utility class to make building
LootContext easier. |
| LootTable
LootTables are technical files that represent what items should be in
naturally generated containers, what items should be dropped when killing a
mob, or what items can be fished.
|
| LootTables
This enum holds a list of all known
LootTables offered by Mojang. |
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