public class PlayerRespawnEvent extends PlayerEvent
Event.Result
player
Constructor and Description |
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PlayerRespawnEvent(@NotNull Player respawnPlayer,
@NotNull Location respawnLocation,
boolean isBedSpawn) |
Modifier and Type | Method and Description |
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static @NotNull HandlerList |
getHandlerList() |
@NotNull HandlerList |
getHandlers() |
@NotNull Location |
getRespawnLocation()
Gets the current respawn location
|
boolean |
isBedSpawn()
Gets whether the respawn location is the player's bed.
|
void |
setRespawnLocation(@NotNull Location respawnLocation)
Sets the new respawn location
|
getPlayer
callEvent, getEventName, isAsynchronous
@NotNull public @NotNull Location getRespawnLocation()
public void setRespawnLocation(@NotNull @NotNull Location respawnLocation)
respawnLocation
- new location for the respawnpublic boolean isBedSpawn()
@NotNull public @NotNull HandlerList getHandlers()
getHandlers
in class Event
@NotNull public static @NotNull HandlerList getHandlerList()
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