public class PlayerItemBreakEvent extends PlayerEvent
The item that's breaking will exist in the inventory with a stack size of 0. After the event, the item's durability will be reset to 0.
Event.Resultplayer| Constructor and Description | 
|---|
| PlayerItemBreakEvent(@NotNull Player player,
                    @NotNull ItemStack brokenItem) | 
| Modifier and Type | Method and Description | 
|---|---|
| @NotNull ItemStack | getBrokenItem()Gets the item that broke | 
| static @NotNull HandlerList | getHandlerList() | 
| @NotNull HandlerList | getHandlers() | 
getPlayercallEvent, getEventName, isAsynchronous@NotNull public @NotNull ItemStack getBrokenItem()
@NotNull public @NotNull HandlerList getHandlers()
getHandlers in class Event@NotNull public static @NotNull HandlerList getHandlerList()
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