public class PlayerBedLeaveEvent extends PlayerEvent
Event.Resultplayer| Constructor and Description |
|---|
PlayerBedLeaveEvent(@NotNull Player who,
@NotNull Block bed,
boolean setBedSpawn) |
| Modifier and Type | Method and Description |
|---|---|
@NotNull Block |
getBed()
Returns the bed block involved in this event.
|
static @NotNull HandlerList |
getHandlerList() |
@NotNull HandlerList |
getHandlers() |
void |
setSpawnLocation(boolean setBedSpawn)
Set if this event should set the new spawn location for the
Player. |
boolean |
shouldSetSpawnLocation()
Get if this event should set the new spawn location for the
Player. |
getPlayercallEvent, getEventName, isAsynchronous@NotNull public @NotNull Block getBed()
public boolean shouldSetSpawnLocation()
Player.
Player's spawn location, use
HumanEntity.setBedSpawnLocation(Location).public void setSpawnLocation(boolean setBedSpawn)
Player.
Player's spawn location, use
HumanEntity.setBedSpawnLocation(Location).setBedSpawn - true to change the new spawn location@NotNull public @NotNull HandlerList getHandlers()
getHandlers in class Event@NotNull public static @NotNull HandlerList getHandlerList()
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