public class PlayerBedLeaveEvent extends PlayerEvent
Event.Result
player
Constructor and Description |
---|
PlayerBedLeaveEvent(Player who,
Block bed,
boolean setBedSpawn) |
Modifier and Type | Method and Description |
---|---|
Block |
getBed()
Returns the bed block involved in this event.
|
static HandlerList |
getHandlerList() |
HandlerList |
getHandlers() |
void |
setSpawnLocation(boolean setBedSpawn)
Set if this event should set the new spawn location for the
Player . |
boolean |
shouldSetSpawnLocation()
Get if this event should set the new spawn location for the
Player . |
getPlayer
callEvent, getEventName, isAsynchronous
@NotNull public Block getBed()
public boolean shouldSetSpawnLocation()
Player
.
Player
's spawn location, use
HumanEntity.setBedSpawnLocation(Location)
.public void setSpawnLocation(boolean setBedSpawn)
Player
.
Player
's spawn location, use
HumanEntity.setBedSpawnLocation(Location)
.setBedSpawn
- true to change the new spawn location@NotNull public HandlerList getHandlers()
getHandlers
in class Event
@NotNull public static HandlerList getHandlerList()
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