Package | Description |
---|---|
com.destroystokyo.paper | |
com.destroystokyo.paper.entity | |
com.destroystokyo.paper.event.block | |
com.destroystokyo.paper.event.entity | |
com.destroystokyo.paper.event.player | |
com.destroystokyo.paper.event.server | |
com.destroystokyo.paper.exception | |
com.destroystokyo.paper.loottable | |
org.bukkit |
More generalized classes in the API.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.boss | |
org.bukkit.conversations |
Classes dedicated to facilitate direct player-to-plugin communication.
|
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
org.bukkit.entity.minecart |
Interfaces for various
Minecart types. |
org.bukkit.event.block | |
org.bukkit.event.enchantment |
Events triggered from an enchantment table . |
org.bukkit.event.entity | |
org.bukkit.event.hanging |
Events relating to entities that hang . |
org.bukkit.event.inventory | |
org.bukkit.event.player | |
org.bukkit.event.raid | |
org.bukkit.event.server |
Events relating to programmatic state
changes on the server. |
org.bukkit.event.vehicle |
Events relating to vehicular entities . |
org.bukkit.event.weather |
Events relating to weather. |
org.bukkit.event.world | |
org.bukkit.inventory |
Classes involved in manipulating player inventories and item interactions.
|
org.bukkit.inventory.meta |
The interfaces used when manipulating extra data can can be stored inside
item stacks . |
org.bukkit.loot | |
org.bukkit.map |
Classes to facilitate plugin handling of
map displays. |
org.bukkit.material |
Classes that represents various voxel types and states.
|
org.bukkit.plugin.messaging |
Classes dedicated to specialized plugin to client protocols.
|
org.bukkit.potion |
Classes to represent various
potion
properties and manipulation. |
org.bukkit.projectiles |
Classes to represent the source of a projectile
|
org.bukkit.util |
Multi and single purpose classes to facilitate various programmatic
concepts.
|
org.spigotmc.event.entity | |
org.spigotmc.event.player |
Class and Description |
---|
Player
Represents a player, connected or not
|
Class and Description |
---|
Damageable
Represents an
Entity that has health and can take damage. |
Entity
Represents a base entity in the world
|
LivingEntity
Represents a living entity, such as a monster or player
|
Mob
Represents a Mob.
|
Class and Description |
---|
Entity
Represents a base entity in the world
|
Player
Represents a player, connected or not
|
Class and Description |
---|
AreaEffectCloud
Represents an area effect cloud which will imbue a potion effect onto
entities which enter it.
|
Creeper
Represents a Creeper
|
DragonFireball |
EnderDragon
Represents an Ender Dragon
|
Enderman
Represents an Enderman.
|
Entity
Represents a base entity in the world
|
EntityType |
ExperienceOrb
Represents an Experience Orb.
|
LightningStrike
Represents an instance of a lightning strike.
|
LivingEntity
Represents a living entity, such as a monster or player
|
Player
Represents a player, connected or not
|
Projectile
Represents a shootable entity.
|
SkeletonHorse
Represents a SkeletonHorse - variant of
AbstractHorse . |
Slime
Represents a Slime.
|
Turtle
Represents a turtle.
|
Witch
Represents a Witch
|
Class and Description |
---|
Entity
Represents a base entity in the world
|
ExperienceOrb
Represents an Experience Orb.
|
Firework |
Player
Represents a player, connected or not
|
Projectile
Represents a shootable entity.
|
Class and Description |
---|
Player
Represents a player, connected or not
|
Class and Description |
---|
Player
Represents a player, connected or not
|
Class and Description |
---|
Entity
Represents a base entity in the world
|
Player
Represents a player, connected or not
|
Class and Description |
---|
AbstractArrow
Represents an arrow.
|
AnimalTamer |
Arrow |
Entity
Represents a base entity in the world
|
EntityType |
FallingBlock
Represents a falling block
|
Item
Represents a dropped item.
|
LightningStrike
Represents an instance of a lightning strike.
|
LivingEntity
Represents a living entity, such as a monster or player
|
Player
Represents a player, connected or not
|
Raider |
Villager.Profession
Represents the various different Villager professions there may be.
|
Villager.Type
Represents Villager type, usually corresponding to what biome they spawn
in.
|
Class and Description |
---|
EntityType |
LivingEntity
Represents a living entity, such as a monster or player
|
Class and Description |
---|
Player
Represents a player, connected or not
|
Class and Description |
---|
Player
Represents a player, connected or not
|
Class and Description |
---|
AbstractArrow
Represents an arrow.
|
AbstractArrow.PickupRule
Deprecated.
|
AbstractArrow.PickupStatus
Represents the pickup status of this arrow.
|
AbstractHorse
Represents a Horse-like creature.
|
AbstractVillager
Represents a villager NPC
|
Ageable
Represents an entity that can age and breed.
|
Ambient
Represents an ambient mob
|
Animals
Represents an Animal.
|
AnimalTamer |
Arrow |
Boss
Represents the Boss Entity.
|
Cat.Type
Represents the various different cat types there are.
|
ChestedHorse
Represents Horse-like creatures which can carry an inventory.
|
ComplexEntityPart
Represents a single part of a
ComplexLivingEntity |
ComplexLivingEntity
Represents a complex living entity - one that is made up of various smaller
parts
|
Cow
Represents a Cow.
|
Creature
Represents a Creature.
|
Damageable
Represents an
Entity that has health and can take damage. |
EnderDragon
Represents an Ender Dragon
|
EnderDragon.Phase
Represents a phase or action that an Ender Dragon can perform.
|
Entity
Represents a base entity in the world
|
Entity.Spigot |
EntityType |
Evoker.Spell
Deprecated.
future versions of Minecraft have additional spell casting
entities.
|
ExperienceOrb.SpawnReason
Reasons for why this Experience Orb was spawned
|
Explosive
A representation of an explosive entity
|
Fireball
Represents a Fireball.
|
Fish
Represents a fish entity.
|
Flying
Represents a Flying Entity.
|
Fox.Type
Represents the various different fox types there are.
|
Golem
A mechanical creature that may harm enemies.
|
Guardian |
Hanging
Represents a Hanging entity
|
Horse.Color
Represents the base color that the horse has.
|
Horse.Style
Represents the style, or markings, that the horse has.
|
Horse.Variant
Deprecated.
different variants are differing classes
|
HumanEntity
Represents a human entity, such as an NPC or a player
|
Illager
Represents a type of "Illager".
|
LightningStrike.Spigot |
LivingEntity
Represents a living entity, such as a monster or player
|
Llama
Represents a Llama.
|
Llama.Color
Represents the base color that the llama has.
|
Mob
Represents a Mob.
|
Monster
Represents a Monster.
|
MushroomCow.Variant
Represents the variant of a cow - ie its color.
|
NPC
Represents a non-player character
|
Ocelot.Type
Deprecated.
Cats are now a separate entity.
|
Panda.Gene |
Parrot.Variant
Represents the variant of a parrot - ie its color.
|
Player
Represents a player, connected or not
|
Player.Spigot |
Pose
Represents an entity body pose.
|
Projectile
Represents a shootable entity.
|
Rabbit.Type
Represents the various types a Rabbit might be.
|
Raider |
Sittable
An animal that can sit still.
|
Skeleton
Represents a Skeleton.
|
Skeleton.SkeletonType
Deprecated.
|
Slime
Represents a Slime.
|
Spellcaster
Represents a spell casting "Illager".
|
Spellcaster.Spell
Represents the current spell the entity is using.
|
Spider
Represents a Spider.
|
Tameable |
ThrownPotion
Represents a thrown potion bottle
|
TropicalFish.Pattern
Enumeration of all different fish patterns.
|
Vehicle
Represents a vehicle entity.
|
Villager
Represents a villager NPC
|
Villager.Profession
Represents the various different Villager professions there may be.
|
Villager.Type
Represents Villager type, usually corresponding to what biome they spawn
in.
|
WaterMob
Represents a Water Mob
|
Zombie
Represents a Zombie.
|
Class and Description |
---|
Entity
Represents a base entity in the world
|
Minecart
Represents a minecart entity.
|
Vehicle
Represents a vehicle entity.
|
Class and Description |
---|
Entity
Represents a base entity in the world
|
Item
Represents a dropped item.
|
LivingEntity
Represents a living entity, such as a monster or player
|
Player
Represents a player, connected or not
|
Class and Description |
---|
Player
Represents a player, connected or not
|
Class and Description |
---|
AbstractHorse
Represents a Horse-like creature.
|
AbstractVillager
Represents a villager NPC
|
AnimalTamer |
AreaEffectCloud
Represents an area effect cloud which will imbue a potion effect onto
entities which enter it.
|
Bat
Represents a Bat
|
Creeper
Represents a Creeper
|
EnderDragon
Represents an Ender Dragon
|
EnderDragon.Phase
Represents a phase or action that an Ender Dragon can perform.
|
Entity
Represents a base entity in the world
|
EntityType |
Explosive
A representation of an explosive entity
|
Firework |
HumanEntity
Represents a human entity, such as an NPC or a player
|
Item
Represents a dropped item.
|
LightningStrike
Represents an instance of a lightning strike.
|
LivingEntity
Represents a living entity, such as a monster or player
|
Pig
Represents a Pig.
|
PigZombie
Represents a Pig Zombie.
|
Player
Represents a player, connected or not
|
Pose
Represents an entity body pose.
|
Projectile
Represents a shootable entity.
|
Sheep
Represents a Sheep.
|
Slime
Represents a Slime.
|
ThrownExpBottle
Represents a thrown Experience bottle.
|
ThrownPotion
Represents a thrown potion bottle
|
Villager
Represents a villager NPC
|
Villager.Profession
Represents the various different Villager professions there may be.
|
Class and Description |
---|
Entity
Represents a base entity in the world
|
Hanging
Represents a Hanging entity
|
Player
Represents a player, connected or not
|
Class and Description |
---|
HumanEntity
Represents a human entity, such as an NPC or a player
|
Item
Represents a dropped item.
|
Player
Represents a player, connected or not
|
Class and Description |
---|
AbstractArrow
Represents an arrow.
|
ArmorStand |
Egg
Represents a thrown egg.
|
Entity
Represents a base entity in the world
|
EntityType |
ExperienceOrb
Represents an Experience Orb.
|
FishHook
Represents a fishing hook.
|
Item
Represents a dropped item.
|
Player
Represents a player, connected or not
|
Class and Description |
---|
Player
Represents a player, connected or not
|
Raider |
Class and Description |
---|
Player
Represents a player, connected or not
|
Class and Description |
---|
Entity
Represents a base entity in the world
|
LivingEntity
Represents a living entity, such as a monster or player
|
Vehicle
Represents a vehicle entity.
|
Class and Description |
---|
LightningStrike
Represents an instance of a lightning strike.
|
Class and Description |
---|
Entity
Represents a base entity in the world
|
Player
Represents a player, connected or not
|
Class and Description |
---|
Entity
Represents a base entity in the world
|
HumanEntity
Represents a human entity, such as an NPC or a player
|
Class and Description |
---|
EntityType |
TropicalFish.Pattern
Enumeration of all different fish patterns.
|
Class and Description |
---|
Entity
Represents a base entity in the world
|
HumanEntity
Represents a human entity, such as an NPC or a player
|
Class and Description |
---|
Player
Represents a player, connected or not
|
Class and Description |
---|
EntityType |
Class and Description |
---|
Player
Represents a player, connected or not
|
Class and Description |
---|
LivingEntity
Represents a living entity, such as a monster or player
|
Class and Description |
---|
Projectile
Represents a shootable entity.
|
Class and Description |
---|
Entity
Represents a base entity in the world
|
LivingEntity
Represents a living entity, such as a monster or player
|
Class and Description |
---|
Entity
Represents a base entity in the world
|
Class and Description |
---|
Player
Represents a player, connected or not
|
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