public interface Projectile extends Entity
Entity.Spigot
Modifier and Type | Method and Description |
---|---|
boolean |
doesBounce()
Determine if this projectile should bounce or not when it hits.
|
ProjectileSource |
getShooter()
Retrieve the shooter of this projectile.
|
void |
setBounce(boolean doesBounce)
Set whether or not this projectile should bounce or not when it hits
something.
|
void |
setShooter(ProjectileSource source)
Set the shooter of this projectile.
|
addPassenger, addScoreboardTag, eject, fromMobSpawner, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPortalCooldown, getPose, getScoreboardTags, getServer, getTicksLived, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, hasGravity, isCustomNameVisible, isDead, isEmpty, isGlowing, isInsideVehicle, isInvulnerable, isOnGround, isPersistent, isSilent, isValid, leaveVehicle, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setGlowing, setGravity, setInvulnerable, setLastDamageCause, setPassenger, setPersistent, setPortalCooldown, setRotation, setSilent, setTicksLived, setVelocity, spigot, teleport, teleport, teleport, teleport, teleportAsync, teleportAsync
getMetadata, hasMetadata, removeMetadata, setMetadata
getName, sendMessage, sendMessage, sendMessage, sendMessage
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, recalculatePermissions, removeAttachment
isOp, setOp
getCustomName, setCustomName
getPersistentDataContainer
@Nullable ProjectileSource getShooter()
ProjectileSource
that shot this projectilevoid setShooter(@Nullable ProjectileSource source)
source
- the ProjectileSource
that shot this projectileboolean doesBounce()
If a small fireball does not bounce it will set the target on fire.
void setBounce(boolean doesBounce)
doesBounce
- whether or not it should bounce.Copyright © 2022. All rights reserved.