Package | Description |
---|---|
org.bukkit |
More generalized classes in the API.
|
org.bukkit.block |
Classes used to manipulate the voxels in a
world ,
including special states. |
org.bukkit.entity |
Interfaces for non-voxel objects that can exist in a
world , including all players, monsters, projectiles, etc. |
Modifier and Type | Method and Description |
---|---|
static FluidCollisionMode |
FluidCollisionMode.valueOf(String name)
Returns the enum constant of this type with the specified name.
|
static FluidCollisionMode[] |
FluidCollisionMode.values()
Returns an array containing the constants of this enum type, in
the order they are declared.
|
Modifier and Type | Method and Description |
---|---|
RayTraceResult |
World.rayTrace(Location start,
Vector direction,
double maxDistance,
FluidCollisionMode fluidCollisionMode,
boolean ignorePassableBlocks,
double raySize,
Predicate<Entity> filter)
Performs a ray trace that checks for both block and entity collisions.
|
RayTraceResult |
World.rayTraceBlocks(Location start,
Vector direction,
double maxDistance,
FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for block collisions using the blocks'
precise collision shapes.
|
RayTraceResult |
World.rayTraceBlocks(Location start,
Vector direction,
double maxDistance,
FluidCollisionMode fluidCollisionMode,
boolean ignorePassableBlocks)
Performs a ray trace that checks for block collisions using the blocks'
precise collision shapes.
|
Modifier and Type | Method and Description |
---|---|
RayTraceResult |
Block.rayTrace(Location start,
Vector direction,
double maxDistance,
FluidCollisionMode fluidCollisionMode)
Performs a ray trace that checks for collision with this specific block
in its current state using its precise collision shape.
|
Modifier and Type | Method and Description |
---|---|
Block |
LivingEntity.getTargetBlockExact(int maxDistance,
FluidCollisionMode fluidCollisionMode)
Gets the block that the living entity has targeted.
|
RayTraceResult |
LivingEntity.rayTraceBlocks(double maxDistance,
FluidCollisionMode fluidCollisionMode)
Performs a ray trace that provides information on the targeted block.
|
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