public class EntityShootBowEvent extends EntityEvent implements Cancellable
Event.Resultentity| Constructor and Description | 
|---|
EntityShootBowEvent(LivingEntity shooter,
                   ItemStack bow,
                   ItemStack arrowItem,
                   Projectile projectile,
                   float force)  | 
EntityShootBowEvent(LivingEntity shooter,
                   ItemStack bow,
                   Projectile projectile,
                   float force)
Deprecated.  
 | 
| Modifier and Type | Method and Description | 
|---|---|
ItemStack | 
getArrowItem()  | 
ItemStack | 
getBow()
Gets the bow ItemStack used to fire the arrow. 
 | 
boolean | 
getConsumeArrow()  | 
LivingEntity | 
getEntity()
Returns the Entity involved in this event 
 | 
float | 
getForce()
Gets the force the arrow was launched with 
 | 
static HandlerList | 
getHandlerList()  | 
HandlerList | 
getHandlers()  | 
Entity | 
getProjectile()
Gets the projectile which will be launched by this event 
 | 
boolean | 
isCancelled()
Gets the cancellation state of this event. 
 | 
void | 
setCancelled(boolean cancel)
Sets the cancellation state of this event. 
 | 
void | 
setConsumeArrow(boolean consumeArrow)  | 
void | 
setProjectile(Entity projectile)
Replaces the projectile which will be launched 
 | 
getEntityTypecallEvent, getEventName, isAsynchronous@Deprecated public EntityShootBowEvent(@NotNull LivingEntity shooter, @Nullable ItemStack bow, @NotNull Projectile projectile, float force)
public EntityShootBowEvent(@NotNull
                           LivingEntity shooter,
                           @Nullable
                           ItemStack bow,
                           @NotNull
                           ItemStack arrowItem,
                           @NotNull
                           Projectile projectile,
                           float force)
public void setConsumeArrow(boolean consumeArrow)
public boolean getConsumeArrow()
@NotNull public ItemStack getArrowItem()
@NotNull public LivingEntity getEntity()
EntityEventgetEntity in class EntityEvent@Nullable public ItemStack getBow()
@NotNull public Entity getProjectile()
public void setProjectile(@NotNull
                          Entity projectile)
projectile - the new projectilepublic float getForce()
public boolean isCancelled()
CancellableisCancelled in interface Cancellablepublic void setCancelled(boolean cancel)
CancellablesetCancelled in interface Cancellablecancel - true if you wish to cancel this event@NotNull public HandlerList getHandlers()
getHandlers in class Event@NotNull public static HandlerList getHandlerList()
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