public interface Chunk
| Modifier and Type | Method and Description | 
|---|---|
Block | 
getBlock(int x,
        int y,
        int z)
Gets a block from this chunk 
 | 
default long | 
getChunkKey()  | 
static long | 
getChunkKey(int x,
           int z)  | 
static long | 
getChunkKey(Location loc)  | 
ChunkSnapshot | 
getChunkSnapshot()
Capture thread-safe read-only snapshot of chunk data 
 | 
ChunkSnapshot | 
getChunkSnapshot(boolean includeMaxblocky,
                boolean includeBiome,
                boolean includeBiomeTempRain)
Capture thread-safe read-only snapshot of chunk data 
 | 
Entity[] | 
getEntities()
Get a list of all entities in the chunk. 
 | 
default BlockState[] | 
getTileEntities()
Get a list of all tile entities in the chunk. 
 | 
BlockState[] | 
getTileEntities(boolean useSnapshot)
Get a list of all tile entities in the chunk. 
 | 
World | 
getWorld()
Gets the world containing this chunk 
 | 
int | 
getX()
Gets the X-coordinate of this chunk 
 | 
int | 
getZ()
Gets the Z-coordinate of this chunk 
 | 
boolean | 
isForceLoaded()
Gets whether the chunk at the specified chunk coordinates is force
 loaded. 
 | 
boolean | 
isLoaded()
Checks if the chunk is loaded. 
 | 
boolean | 
isSlimeChunk()
Checks if this chunk can spawn slimes without being a swamp biome. 
 | 
boolean | 
load()
Loads the chunk. 
 | 
boolean | 
load(boolean generate)
Loads the chunk. 
 | 
void | 
setForceLoaded(boolean forced)
Sets whether the chunk at the specified chunk coordinates is force
 loaded. 
 | 
boolean | 
unload()
Unloads and optionally saves the Chunk 
 | 
boolean | 
unload(boolean save)
Unloads and optionally saves the Chunk 
 | 
boolean | 
unload(boolean save,
      boolean safe)
Deprecated. 
 
it is never safe to remove a chunk in use 
 | 
int getX()
int getZ()
default long getChunkKey()
static long getChunkKey(@NotNull
                        Location loc)
loc - Location to get chunk keystatic long getChunkKey(int x,
                        int z)
x - X Coordinatez - Z Coordinate@NotNull World getWorld()
@NotNull Block getBlock(int x, int y, int z)
x - 0-15y - 0-255z - 0-15@NotNull ChunkSnapshot getChunkSnapshot()
@NotNull ChunkSnapshot getChunkSnapshot(boolean includeMaxblocky, boolean includeBiome, boolean includeBiomeTempRain)
includeMaxblocky - - if true, snapshot includes per-coordinate
     maximum Y valuesincludeBiome - - if true, snapshot includes per-coordinate biome
     typeincludeBiomeTempRain - - if true, snapshot includes per-coordinate
     raw biome temperature and rainfall@NotNull Entity[] getEntities()
@NotNull default BlockState[] getTileEntities()
@NotNull BlockState[] getTileEntities(boolean useSnapshot)
useSnapshot - Take snapshots or direct referencesboolean isLoaded()
boolean load(boolean generate)
generate - Whether or not to generate a chunk if it doesn't
     already existboolean load()
@Deprecated boolean unload(boolean save, boolean safe)
save - Controls whether the chunk is savedsafe - Controls whether to unload the chunk when players are
     nearbyboolean unload(boolean save)
save - Controls whether the chunk is savedboolean unload()
boolean isSlimeChunk()
boolean isForceLoaded()
A force loaded chunk will not be unloaded due to lack of player activity.
World.isChunkForceLoaded(int, int)void setForceLoaded(boolean forced)
A force loaded chunk will not be unloaded due to lack of player activity.
forced - World.setChunkForceLoaded(int, int, boolean)Copyright © 2022. All rights reserved.