Package me.shedaniel.architectury.registry
package me.shedaniel.architectury.registry
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ClassDescriptionThis class provides a cross-platform API to modify Biome features and properties.A utility class for creating game rule types.A registry for registering game rules.Registry for registering item properties used for model predicates.A utility class to register
MenuType
s andScreen
s for containersMenuRegistry.ExtendedMenuTypeFactory<T extends net.minecraft.world.inventory.AbstractContainerMenu>Creates extended menus.MenuRegistry.ScreenFactory<H extends net.minecraft.world.inventory.AbstractContainerMenu,S extends net.minecraft.client.gui.screens.Screen & net.minecraft.client.gui.screens.inventory.MenuAccess<H>> Creates new screens.MenuRegistry.SimpleMenuTypeFactory<T extends net.minecraft.world.inventory.AbstractContainerMenu>Creates simple menus.ParticleProviderRegistry.DeferredParticleProvider<T extends net.minecraft.core.particles.ParticleOptions>Platform-agnostic wrapper of minecraft registries, should be used to register content.Registry<T>