Package org.bukkit.entity
Interface AbstractArrow
- All Superinterfaces:
Audience,CommandSender,Entity,HoverEventSource<HoverEvent.ShowEntity>,Metadatable,Nameable,Permissible,PersistentDataHolder,PersistentDataViewHolder,Pointered,Projectile,ServerOperator,Sound.Emitter
- All Known Subinterfaces:
Arrow,SpectralArrow,TippedArrow,Trident
Represents an arrow.
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Nested Class Summary
Nested ClassesModifier and TypeInterfaceDescriptionstatic enumDeprecated.static enumRepresents the pickup status of this arrow.Nested classes/interfaces inherited from interface org.bukkit.entity.Entity
Entity.Spigot -
Method Summary
Modifier and TypeMethodDescriptionGets the block to which this arrow is attached.doubleGets the base amount of damage this arrow will do.Gets the sound that is played when this arrow hits an entity.getItem()Deprecated, for removal: This API element is subject to removal in a future version.Gets theItemStackfor this arrow.intDeprecated.a function of the firing weaponintGets how many ticks this arrow has been in the world for.default AbstractArrow.PickupRuleDeprecated.UsegetPickupStatus()as an upstream compatible replacement for this functionGets the current pickup status of this arrow.intGets the number of times this arrow can pierce through an entity.Gets the ItemStack which fired this arrow.booleanGets whether this arrow is critical.booleanGets whether this arrow is in a block or not.booleanGets if this arrow was shot from a crossbow.voidsetCritical(boolean critical) Sets whether or not this arrow should be critical.voidsetDamage(double damage) Sets the base amount of damage this arrow will do.voidsetHitSound(Sound sound) Sets the sound that is played when this arrow hits an entity.voidDeprecated, for removal: This API element is subject to removal in a future version.usegetItemStack()voidsetItemStack(@NotNull ItemStack stack) Sets theItemStackfor this arrow.voidsetKnockbackStrength(int knockbackStrength) Deprecated.a function of the firing weaponvoidsetLifetimeTicks(int ticks) Sets the amount of ticks this arrow has been alive in the world This is used to determine when the arrow should be automatically despawned.default voidDeprecated.UsesetPickupStatus(PickupStatus)withAbstractArrow.PickupStatusas an upstream compatible replacement for this functionvoidSets the current pickup status of this arrow.voidsetPierceLevel(int pierceLevel) Sets the number of times this arrow can pierce through an entity.voidsetShooter(ProjectileSource source, boolean resetPickupStatus) Set the shooter of this projectile.voidsetShotFromCrossbow(boolean shotFromCrossbow) Deprecated.a function of the firing weapon insteadvoidSets the ItemStack which fired this arrow.Methods inherited from interface net.kyori.adventure.audience.Audience
clearResourcePacks, clearTitle, deleteMessage, deleteMessage, filterAudience, forEachAudience, hideBossBar, openBook, openBook, playSound, playSound, playSound, removeResourcePacks, removeResourcePacks, removeResourcePacks, removeResourcePacks, removeResourcePacks, resetTitle, sendActionBar, sendActionBar, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendPlayerListFooter, sendPlayerListFooter, sendPlayerListHeader, sendPlayerListHeader, sendPlayerListHeaderAndFooter, sendPlayerListHeaderAndFooter, sendResourcePacks, sendResourcePacks, sendResourcePacks, sendTitlePart, showBossBar, showTitle, stopSound, stopSoundMethods inherited from interface org.bukkit.command.CommandSender
getName, name, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendMessage, sendPlainMessage, sendRichMessage, sendRichMessageMethods inherited from interface org.bukkit.entity.Entity
addPassenger, addScoreboardTag, asHoverEvent, broadcastHurtAnimation, collidesAt, copy, copy, createSnapshot, eject, fromMobSpawner, getAsString, getBoundingBox, getChunk, getEntityId, getEntitySpawnReason, getFacing, getFallDistance, getFireTicks, getFreezeTicks, getHeight, getLastDamageCause, getLocation, getLocation, getMaxFireTicks, getMaxFreezeTicks, getNearbyEntities, getOrigin, getPassenger, getPassengers, getPistonMoveReaction, getPitch, getPortalCooldown, getPose, getScheduler, getScoreboardEntryName, getScoreboardTags, getServer, getSpawnCategory, getSwimHighSpeedSplashSound, getSwimSound, getSwimSplashSound, getTicksLived, getTrackedBy, getTrackedPlayers, getType, getUniqueId, getVehicle, getVelocity, getWidth, getWorld, getX, getY, getYaw, getZ, hasFixedPose, hasGravity, hasNoPhysics, isCustomNameVisible, isDead, isEmpty, isFreezeTickingLocked, isFrozen, isGlowing, isInBubbleColumn, isInLava, isInPowderedSnow, isInRain, isInsideVehicle, isInvisible, isInvulnerable, isInWater, isInWaterOrBubbleColumn, isInWaterOrRain, isInWaterOrRainOrBubbleColumn, isInWorld, isOnGround, isPersistent, isSilent, isSneaking, isTicking, isUnderWater, isValid, isVisibleByDefault, isVisualFire, leaveVehicle, lockFreezeTicks, playEffect, remove, removePassenger, removeScoreboardTag, setCustomNameVisible, setFallDistance, setFireTicks, setFreezeTicks, setGlowing, setGravity, setInvisible, setInvulnerable, setLastDamageCause, setNoPhysics, setPassenger, setPersistent, setPortalCooldown, setPose, setPose, setRotation, setSilent, setSneaking, setTicksLived, setVelocity, setVisibleByDefault, setVisualFire, spawnAt, spawnAt, spigot, teamDisplayName, teleport, teleport, teleport, teleport, teleport, teleport, teleportAsync, teleportAsync, teleportAsync, wouldCollideUsingMethods inherited from interface net.kyori.adventure.text.event.HoverEventSource
asHoverEventMethods inherited from interface org.bukkit.metadata.Metadatable
getMetadata, hasMetadata, removeMetadata, setMetadataMethods inherited from interface org.bukkit.Nameable
customName, customName, getCustomName, setCustomNameMethods inherited from interface org.bukkit.permissions.Permissible
addAttachment, addAttachment, addAttachment, addAttachment, getEffectivePermissions, hasPermission, hasPermission, isPermissionSet, isPermissionSet, permissionValue, permissionValue, recalculatePermissions, removeAttachmentMethods inherited from interface org.bukkit.persistence.PersistentDataHolder
getPersistentDataContainerMethods inherited from interface net.kyori.adventure.pointer.Pointered
get, getOrDefault, getOrDefaultFrom, pointersMethods inherited from interface org.bukkit.entity.Projectile
canHitEntity, doesBounce, getOwnerUniqueId, getShooter, hasBeenShot, hasLeftShooter, hitEntity, hitEntity, setBounce, setHasBeenShot, setHasLeftShooter, setShooterMethods inherited from interface org.bukkit.permissions.ServerOperator
isOp, setOp
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Method Details
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getKnockbackStrength
Deprecated.a function of the firing weaponGets the knockback strength for an arrow, which is theKnockBacklevel of the bow that shot it.- Returns:
- the knockback strength value
- See Also:
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setKnockbackStrength
Deprecated.a function of the firing weaponSets the knockback strength for an arrow.- Parameters:
knockbackStrength- the knockback strength value- See Also:
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getDamage
double getDamage()Gets the base amount of damage this arrow will do. Defaults to 2.0 for a normal arrow with0.5 * (1 + power level)added for arrows fired from enchanted bows.- Returns:
- base damage amount
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setDamage
void setDamage(double damage) Sets the base amount of damage this arrow will do.- Parameters:
damage- new damage amount
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getPierceLevel
int getPierceLevel()Gets the number of times this arrow can pierce through an entity.- Returns:
- pierce level
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setPierceLevel
void setPierceLevel(int pierceLevel) Sets the number of times this arrow can pierce through an entity. Must be between 0 and 127 times.- Parameters:
pierceLevel- new pierce level
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isCritical
boolean isCritical()Gets whether this arrow is critical.Critical arrows have increased damage and cause particle effects.
Critical arrows generally occur when a player fully draws a bow before firing.
- Returns:
- true if it is critical
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setCritical
void setCritical(boolean critical) Sets whether or not this arrow should be critical.- Parameters:
critical- whether or not it should be critical
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isInBlock
boolean isInBlock()Gets whether this arrow is in a block or not.Arrows in a block are motionless and may be picked up by players.
- Returns:
- true if in a block
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getAttachedBlock
Gets the block to which this arrow is attached.- Returns:
- the attached block or null if not attached
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getPickupStatus
Gets the current pickup status of this arrow.- Returns:
- the pickup status of this arrow.
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setPickupStatus
Sets the current pickup status of this arrow.- Parameters:
status- new pickup status of this arrow.
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isShotFromCrossbow
boolean isShotFromCrossbow()Gets if this arrow was shot from a crossbow.- Returns:
- if shot from a crossbow
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setShotFromCrossbow
Deprecated.a function of the firing weapon insteadSets if this arrow was shot from a crossbow.- Parameters:
shotFromCrossbow- if shot from a crossbow- See Also:
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getItem
Deprecated, for removal: This API element is subject to removal in a future version.usegetItemStack()Gets the ItemStack which will be picked up from this arrow.- Returns:
- The picked up ItemStack
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setItem
@Experimental @Deprecated(forRemoval=true, since="1.20.4") void setItem(@NotNull @NotNull ItemStack item) Deprecated, for removal: This API element is subject to removal in a future version.usegetItemStack()Sets the ItemStack which will be picked up from this arrow.- Parameters:
item- ItemStack set to be picked up
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getWeapon
Gets the ItemStack which fired this arrow.- Returns:
- The firing ItemStack
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setWeapon
Sets the ItemStack which fired this arrow.- Parameters:
item- The firing ItemStack
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getPickupRule
Deprecated.UsegetPickupStatus()as an upstream compatible replacement for this functionGets theAbstractArrow.PickupRulefor this arrow.This is generally
AbstractArrow.PickupRule.ALLOWEDonly if the arrow was not fired from a bow with the infinity enchantment.- Returns:
- The pickup rule
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setPickupRule
Deprecated.UsesetPickupStatus(PickupStatus)withAbstractArrow.PickupStatusas an upstream compatible replacement for this functionSet the rule for which players can pickup this arrow as an item.- Parameters:
rule- The pickup rule
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getItemStack
Gets theItemStackfor this arrow. This stack is used for both visuals on the arrow and the stack that could be picked up.- Returns:
- The ItemStack, as if a player picked up the arrow
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setItemStack
Sets theItemStackfor this arrow. This stack is used for both visuals on the arrow and the stack that could be picked up.- Parameters:
stack- the arrow stack
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setLifetimeTicks
void setLifetimeTicks(int ticks) Sets the amount of ticks this arrow has been alive in the world This is used to determine when the arrow should be automatically despawned.- Parameters:
ticks- lifetime ticks
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getLifetimeTicks
int getLifetimeTicks()Gets how many ticks this arrow has been in the world for.- Returns:
- ticks this arrow has been in the world
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getHitSound
Gets the sound that is played when this arrow hits an entity.- Returns:
- sound that plays
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setHitSound
Sets the sound that is played when this arrow hits an entity.- Parameters:
sound- sound that is played
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setShooter
Set the shooter of this projectile.- Parameters:
source- theProjectileSourcethat shot this projectileresetPickupStatus- whether theAbstractArrow.PickupStatusshould be reset
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getItemStack()