Class MixinGameRenderer

java.lang.Object
me.shedaniel.architectury.mixin.fabric.client.MixinGameRenderer

public abstract class MixinGameRenderer extends Object
  • Constructor Summary

    Constructors
    Constructor
    Description
     
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    renderScreenPost(float tickDelta, long startTime, boolean tick, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci, int mouseX, int mouseY, com.mojang.blaze3d.platform.Window window, com.mojang.blaze3d.vertex.PoseStack matrices)
     
    void
    renderScreenPre(float tickDelta, long startTime, boolean tick, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci, int mouseX, int mouseY, com.mojang.blaze3d.platform.Window window, com.mojang.blaze3d.vertex.PoseStack matrices)
     

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • MixinGameRenderer

      public MixinGameRenderer()
  • Method Details

    • renderScreenPre

      public void renderScreenPre(float tickDelta, long startTime, boolean tick, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci, int mouseX, int mouseY, com.mojang.blaze3d.platform.Window window, com.mojang.blaze3d.vertex.PoseStack matrices)
    • renderScreenPost

      public void renderScreenPost(float tickDelta, long startTime, boolean tick, org.spongepowered.asm.mixin.injection.callback.CallbackInfo ci, int mouseX, int mouseY, com.mojang.blaze3d.platform.Window window, com.mojang.blaze3d.vertex.PoseStack matrices)