Package dev.architectury.core.fluid
Interface ArchitecturyFluidAttributes
- All Known Implementing Classes:
SimpleArchitecturyFluidAttributes
public interface ArchitecturyFluidAttributes
Attributes of a fluid.
- See Also:
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Method Summary
Modifier and TypeMethodDescriptionboolean
Returns whether this fluid can be converted to a source block when a flowing fluid is adjacent to two source blocks.@Nullable net.minecraft.world.level.block.LiquidBlock
getBlock()
Returns the block form of this fluid.@Nullable net.minecraft.world.item.Item
Returns the filled bucket item for this fluid.default int
getColor()
Returns the color of the fluid.default int
getColor
(@Nullable FluidStack stack) Returns the color of the fluid.int
getColor
(@Nullable FluidStack stack, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Deprecated, for removal: This API element is subject to removal in a future version.default int
getColor
(@Nullable net.minecraft.world.level.material.FluidState state, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Returns the color of the fluid.default int
Returns the density of the fluid, this is 1000 for water and 3000 for lava on forge.default int
getDensity
(@Nullable FluidStack stack) Returns the density of the fluid, this is 1000 for water and 3000 for lava on forge.int
getDensity
(@Nullable FluidStack stack, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Returns the density of the fluid, this is 1000 for water and 3000 for lava on forge.default int
Returns the drop in fluid level per block travelled.int
getDropOff
(@Nullable net.minecraft.world.level.LevelReader level) Returns the drop in fluid level per block travelled.default @Nullable net.minecraft.sounds.SoundEvent
Returns the empty sound of the fluid.default @Nullable net.minecraft.sounds.SoundEvent
getEmptySound
(@Nullable FluidStack stack) Returns the empty sound of the fluid.@Nullable net.minecraft.sounds.SoundEvent
getEmptySound
(@Nullable FluidStack stack, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Returns the empty sound of the fluid.float
Returns the explosion resistance of this fluid.default @Nullable net.minecraft.sounds.SoundEvent
Returns the fill sound of the fluid.default @Nullable net.minecraft.sounds.SoundEvent
getFillSound
(@Nullable FluidStack stack) Returns the fill sound of the fluid.@Nullable net.minecraft.sounds.SoundEvent
getFillSound
(@Nullable FluidStack stack, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Returns the fill sound of the fluid.net.minecraft.world.level.material.Fluid
Returns the flowing fluid.default net.minecraft.resources.ResourceLocation
Returns the texture location of this fluid in its flowing form.default net.minecraft.resources.ResourceLocation
getFlowingTexture
(@Nullable FluidStack stack) Returns the texture location of this fluid in its flowing form.net.minecraft.resources.ResourceLocation
getFlowingTexture
(@Nullable FluidStack stack, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Deprecated, for removal: This API element is subject to removal in a future version.Please use and overridegetFlowingTexture(FluidState, BlockAndTintGetter, BlockPos)
orgetFlowingTexture(FluidStack)
instead, this method will be removed in a future version.default net.minecraft.resources.ResourceLocation
getFlowingTexture
(@Nullable net.minecraft.world.level.material.FluidState state, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Returns the texture location of this fluid in its flowing form.default int
Returns the luminosity of the fluid, this is between 0 and 15.default int
getLuminosity
(@Nullable FluidStack stack) Returns the luminosity of the fluid, this is between 0 and 15.int
getLuminosity
(@Nullable FluidStack stack, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Returns the luminosity of the fluid, this is between 0 and 15.default net.minecraft.network.chat.Component
getName()
Returns the name of this fluid.default net.minecraft.network.chat.Component
getName
(@Nullable FluidStack stack) Returns the name of this fluid.default @Nullable net.minecraft.resources.ResourceLocation
Returns the overlay texture location of this fluid behind transparent blocks.default @Nullable net.minecraft.resources.ResourceLocation
getOverlayTexture
(@Nullable FluidStack stack) Returns the overlay texture location of this fluid behind transparent blocks.default @Nullable net.minecraft.resources.ResourceLocation
getOverlayTexture
(@Nullable net.minecraft.world.level.material.FluidState state, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Returns the overlay texture location of this fluid behind transparent blocks.default net.minecraft.world.item.Rarity
Returns the rarity of the fluid.default net.minecraft.world.item.Rarity
getRarity
(@Nullable FluidStack stack) Returns the rarity of the fluid.net.minecraft.world.item.Rarity
getRarity
(@Nullable FluidStack stack, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Returns the rarity of the fluid.default int
Returns the maximum distance this fluid will consider as a flowable hole candidate.int
getSlopeFindDistance
(@Nullable net.minecraft.world.level.LevelReader level) Returns the maximum distance this fluid will consider as a flowable hole candidate.net.minecraft.world.level.material.Fluid
Returns the still fluid.default net.minecraft.resources.ResourceLocation
Returns the texture location of this fluid in its source form.default net.minecraft.resources.ResourceLocation
getSourceTexture
(@Nullable FluidStack stack) Returns the texture location of this fluid in its source form.net.minecraft.resources.ResourceLocation
getSourceTexture
(@Nullable FluidStack stack, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Deprecated, for removal: This API element is subject to removal in a future version.Please use and overridegetSourceTexture(FluidState, BlockAndTintGetter, BlockPos)
orgetSourceTexture(FluidStack)
instead, this method will be removed in a future version.default net.minecraft.resources.ResourceLocation
getSourceTexture
(@Nullable net.minecraft.world.level.material.FluidState state, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Returns the texture location of this fluid in its source form.default int
Returns the temperature of the fluid.default int
getTemperature
(@Nullable FluidStack stack) Returns the temperature of the fluid.int
getTemperature
(@Nullable FluidStack stack, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Returns the temperature of the fluid.default int
Returns the tick delay between each flow update.int
getTickDelay
(@Nullable net.minecraft.world.level.LevelReader level) Returns the tick delay between each flow update.default @Nullable String
Returns the translation key of the name of this fluid.@Nullable String
getTranslationKey
(@Nullable FluidStack stack) Returns the translation key of the name of this fluid.default int
Returns the viscosity of the fluid.default int
getViscosity
(@Nullable FluidStack stack) Returns the viscosity of the fluid.int
getViscosity
(@Nullable FluidStack stack, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Returns the viscosity of the fluid.default boolean
Returns whether this fluid is lighter than air.default boolean
isLighterThanAir
(@Nullable FluidStack stack) Returns whether this fluid is lighter than air.boolean
isLighterThanAir
(@Nullable FluidStack stack, @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable net.minecraft.core.BlockPos pos) Returns whether this fluid is lighter than air.
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Method Details
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getTranslationKey
Returns the translation key of the name of this fluid.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the translation key
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getTranslationKey
Returns the translation key of the name of this fluid.- Returns:
- the translation key
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getName
Returns the name of this fluid.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the name
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getName
default net.minecraft.network.chat.Component getName()Returns the name of this fluid.- Returns:
- the name
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getFlowingFluid
net.minecraft.world.level.material.Fluid getFlowingFluid()Returns the flowing fluid.- Returns:
- the flowing fluid
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getSourceFluid
net.minecraft.world.level.material.Fluid getSourceFluid()Returns the still fluid.- Returns:
- the still fluid
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canConvertToSource
boolean canConvertToSource()Returns whether this fluid can be converted to a source block when a flowing fluid is adjacent to two source blocks. A fluid that can be converted to a source block means that the fluid can be multiplied infinitely.- Returns:
- whether this fluid can be converted to a source block
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getSlopeFindDistance
int getSlopeFindDistance(@Nullable @Nullable net.minecraft.world.level.LevelReader level) Returns the maximum distance this fluid will consider as a flowable hole candidate.- Parameters:
level
- the level, can benull
- Returns:
- the maximum distance
- See Also:
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WaterFluid.getSlopeFindDistance(LevelReader)
LavaFluid.getSlopeFindDistance(LevelReader)
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getSlopeFindDistance
default int getSlopeFindDistance()Returns the maximum distance this fluid will consider as a flowable hole candidate.- Returns:
- the maximum distance
- See Also:
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WaterFluid.getSlopeFindDistance(LevelReader)
LavaFluid.getSlopeFindDistance(LevelReader)
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getDropOff
int getDropOff(@Nullable @Nullable net.minecraft.world.level.LevelReader level) Returns the drop in fluid level per block travelled.- Parameters:
level
- the level, can benull
- Returns:
- the drop in fluid level per block travelled
- See Also:
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WaterFluid.getDropOff(LevelReader)
LavaFluid.getDropOff(LevelReader)
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getDropOff
default int getDropOff()Returns the drop in fluid level per block travelled.- Returns:
- the drop in fluid level per block travelled
- See Also:
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WaterFluid.getDropOff(LevelReader)
LavaFluid.getDropOff(LevelReader)
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getBucketItem
@Nullable @Nullable net.minecraft.world.item.Item getBucketItem()Returns the filled bucket item for this fluid.- Returns:
- the filled bucket item
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getTickDelay
int getTickDelay(@Nullable @Nullable net.minecraft.world.level.LevelReader level) Returns the tick delay between each flow update.- Parameters:
level
- the level, can benull
- Returns:
- the tick delay
- See Also:
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WaterFluid.getTickDelay(LevelReader)
LavaFluid.getTickDelay(LevelReader)
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getTickDelay
default int getTickDelay()Returns the tick delay between each flow update.- Returns:
- the tick delay
- See Also:
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WaterFluid.getTickDelay(LevelReader)
LavaFluid.getTickDelay(LevelReader)
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getExplosionResistance
float getExplosionResistance()Returns the explosion resistance of this fluid.- Returns:
- the explosion resistance
- See Also:
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WaterFluid.getExplosionResistance()
LavaFluid.getExplosionResistance()
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getBlock
@Nullable @Nullable net.minecraft.world.level.block.LiquidBlock getBlock()Returns the block form of this fluid.- Returns:
- the block form
- See Also:
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Blocks.WATER
Blocks.LAVA
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getSourceTexture
@Deprecated(forRemoval=true) net.minecraft.resources.ResourceLocation getSourceTexture(@Nullable @Nullable FluidStack stack, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Deprecated, for removal: This API element is subject to removal in a future version.Please use and overridegetSourceTexture(FluidState, BlockAndTintGetter, BlockPos)
orgetSourceTexture(FluidStack)
instead, this method will be removed in a future version.Returns the texture location of this fluid in its source form.The vanilla water location is
"block/water_still"
.- Parameters:
stack
- the fluid stack, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the texture location
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getSourceTexture
default net.minecraft.resources.ResourceLocation getSourceTexture(@Nullable @Nullable net.minecraft.world.level.material.FluidState state, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Returns the texture location of this fluid in its source form.The vanilla water location is
"block/water_still"
.- Parameters:
state
- the fluid state, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the texture location
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getSourceTexture
default net.minecraft.resources.ResourceLocation getSourceTexture(@Nullable @Nullable FluidStack stack) Returns the texture location of this fluid in its source form.The vanilla water location is
"block/water_still"
.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the texture location
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getSourceTexture
default net.minecraft.resources.ResourceLocation getSourceTexture()Returns the texture location of this fluid in its source form.The vanilla water location is
"block/water_still"
.- Returns:
- the texture location
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getFlowingTexture
@Deprecated(forRemoval=true) net.minecraft.resources.ResourceLocation getFlowingTexture(@Nullable @Nullable FluidStack stack, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Deprecated, for removal: This API element is subject to removal in a future version.Please use and overridegetFlowingTexture(FluidState, BlockAndTintGetter, BlockPos)
orgetFlowingTexture(FluidStack)
instead, this method will be removed in a future version.Returns the texture location of this fluid in its flowing form.The vanilla water location is
"block/water_flow"
.- Parameters:
stack
- the fluid stack, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the texture location
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getFlowingTexture
default net.minecraft.resources.ResourceLocation getFlowingTexture(@Nullable @Nullable net.minecraft.world.level.material.FluidState state, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Returns the texture location of this fluid in its flowing form.The vanilla water location is
"block/water_flow"
.- Parameters:
state
- the fluid state, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the texture location
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getFlowingTexture
default net.minecraft.resources.ResourceLocation getFlowingTexture(@Nullable @Nullable FluidStack stack) Returns the texture location of this fluid in its flowing form.The vanilla water location is
"block/water_flow"
.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the texture location
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getFlowingTexture
default net.minecraft.resources.ResourceLocation getFlowingTexture()Returns the texture location of this fluid in its flowing form.The vanilla water location is
"block/water_flow"
.- Returns:
- the texture location
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getOverlayTexture
@Nullable default @Nullable net.minecraft.resources.ResourceLocation getOverlayTexture(@Nullable @Nullable net.minecraft.world.level.material.FluidState state, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Returns the overlay texture location of this fluid behind transparent blocks.The vanilla water location is
"block/water_overlay"
.- Parameters:
state
- the fluid state, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the texture location, can be
null
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getOverlayTexture
@Nullable default @Nullable net.minecraft.resources.ResourceLocation getOverlayTexture(@Nullable @Nullable FluidStack stack) Returns the overlay texture location of this fluid behind transparent blocks.The vanilla water location is
"block/water_overlay"
.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the texture location, can be
null
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getOverlayTexture
@Nullable default @Nullable net.minecraft.resources.ResourceLocation getOverlayTexture()Returns the overlay texture location of this fluid behind transparent blocks.The vanilla water location is
"block/water_overlay"
.- Returns:
- the texture location, can be
null
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getColor
@Deprecated(forRemoval=true) int getColor(@Nullable @Nullable FluidStack stack, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Deprecated, for removal: This API element is subject to removal in a future version.Please use and overridegetColor(FluidState, BlockAndTintGetter, BlockPos)
orgetColor(FluidStack)
instead, this method will be removed in a future version.Returns the color of the fluid.- Parameters:
stack
- the fluid stack, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the color
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getColor
default int getColor(@Nullable @Nullable net.minecraft.world.level.material.FluidState state, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Returns the color of the fluid.- Parameters:
state
- the fluid state, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the color
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getColor
Returns the color of the fluid.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the color
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getColor
default int getColor()Returns the color of the fluid.- Returns:
- the color
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getLuminosity
int getLuminosity(@Nullable @Nullable FluidStack stack, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Returns the luminosity of the fluid, this is between 0 and 15.- Parameters:
stack
- the fluid stack, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the luminosity
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getLuminosity
Returns the luminosity of the fluid, this is between 0 and 15.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the luminosity
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getLuminosity
default int getLuminosity()Returns the luminosity of the fluid, this is between 0 and 15.- Returns:
- the luminosity
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getDensity
int getDensity(@Nullable @Nullable FluidStack stack, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Returns the density of the fluid, this is 1000 for water and 3000 for lava on forge.- Parameters:
stack
- the fluid stack, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the density
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getDensity
Returns the density of the fluid, this is 1000 for water and 3000 for lava on forge.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the density
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getDensity
default int getDensity()Returns the density of the fluid, this is 1000 for water and 3000 for lava on forge.- Returns:
- the density
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getTemperature
int getTemperature(@Nullable @Nullable FluidStack stack, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Returns the temperature of the fluid. The temperature is in kelvin, for example, 300 kelvin is equal to room temperature.- Parameters:
stack
- the fluid stack, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the temperature
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getTemperature
Returns the temperature of the fluid. The temperature is in kelvin, for example, 300 kelvin is equal to room temperature.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the temperature
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getTemperature
default int getTemperature()Returns the temperature of the fluid. The temperature is in kelvin, for example, 300 kelvin is equal to room temperature.- Returns:
- the temperature
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getViscosity
int getViscosity(@Nullable @Nullable FluidStack stack, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Returns the viscosity of the fluid. A lower viscosity means that the fluid will flow faster. The default value is 1000 for water.- Parameters:
stack
- the fluid stack, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the viscosity
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getViscosity
Returns the viscosity of the fluid. A lower viscosity means that the fluid will flow faster. The default value is 1000 for water.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the viscosity
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getViscosity
default int getViscosity()Returns the viscosity of the fluid. A lower viscosity means that the fluid will flow faster. The default value is 1000 for water.- Returns:
- the viscosity
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isLighterThanAir
boolean isLighterThanAir(@Nullable @Nullable FluidStack stack, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Returns whether this fluid is lighter than air. This is used to determine whether the fluid should be rendered upside down like gas.- Parameters:
stack
- the fluid stack, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
true
if the fluid is lighter than air
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isLighterThanAir
Returns whether this fluid is lighter than air. This is used to determine whether the fluid should be rendered upside down like gas.- Parameters:
stack
- the fluid stack, can benull
- Returns:
true
if the fluid is lighter than air
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isLighterThanAir
default boolean isLighterThanAir()Returns whether this fluid is lighter than air. This is used to determine whether the fluid should be rendered upside down like gas.- Returns:
true
if the fluid is lighter than air
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getRarity
net.minecraft.world.item.Rarity getRarity(@Nullable @Nullable FluidStack stack, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Returns the rarity of the fluid.- Parameters:
stack
- the fluid stack, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the rarity
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getRarity
Returns the rarity of the fluid.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the rarity
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getRarity
default net.minecraft.world.item.Rarity getRarity()Returns the rarity of the fluid.- Returns:
- the rarity
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getFillSound
@Nullable @Nullable net.minecraft.sounds.SoundEvent getFillSound(@Nullable @Nullable FluidStack stack, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Returns the fill sound of the fluid.- Parameters:
stack
- the fluid stack, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the fill sound
- See Also:
-
SoundEvents.BUCKET_FILL
SoundEvents.BUCKET_FILL_LAVA
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getFillSound
@Nullable default @Nullable net.minecraft.sounds.SoundEvent getFillSound(@Nullable @Nullable FluidStack stack) Returns the fill sound of the fluid.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the fill sound
- See Also:
-
SoundEvents.BUCKET_FILL
SoundEvents.BUCKET_FILL_LAVA
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getFillSound
@Nullable default @Nullable net.minecraft.sounds.SoundEvent getFillSound()Returns the fill sound of the fluid.- Returns:
- the fill sound
- See Also:
-
SoundEvents.BUCKET_FILL
SoundEvents.BUCKET_FILL_LAVA
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getEmptySound
@Nullable @Nullable net.minecraft.sounds.SoundEvent getEmptySound(@Nullable @Nullable FluidStack stack, @Nullable @Nullable net.minecraft.world.level.BlockAndTintGetter level, @Nullable @Nullable net.minecraft.core.BlockPos pos) Returns the empty sound of the fluid.- Parameters:
stack
- the fluid stack, can benull
level
- the level, can benull
pos
- the position, can benull
- Returns:
- the empty sound
- See Also:
-
SoundEvents.BUCKET_EMPTY
SoundEvents.BUCKET_EMPTY_LAVA
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getEmptySound
@Nullable default @Nullable net.minecraft.sounds.SoundEvent getEmptySound(@Nullable @Nullable FluidStack stack) Returns the empty sound of the fluid.- Parameters:
stack
- the fluid stack, can benull
- Returns:
- the empty sound
- See Also:
-
SoundEvents.BUCKET_EMPTY
SoundEvents.BUCKET_EMPTY_LAVA
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getEmptySound
@Nullable default @Nullable net.minecraft.sounds.SoundEvent getEmptySound()Returns the empty sound of the fluid.- Returns:
- the empty sound
- See Also:
-
SoundEvents.BUCKET_EMPTY
SoundEvents.BUCKET_EMPTY_LAVA
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getColor(FluidState, BlockAndTintGetter, BlockPos)
orgetColor(FluidStack)
instead, this method will be removed in a future version.