Class SimpleTrade
java.lang.Object
me.shedaniel.architectury.registry.trade.SimpleTrade
- All Implemented Interfaces:
 net.minecraft.world.entity.npc.VillagerTrades.ItemListing
public class SimpleTrade
extends Object
implements net.minecraft.world.entity.npc.VillagerTrades.ItemListing
This class is the easiest implementation of a trade object.
 All trades added by vanilla do have custom classes like 
VillagerTrades.EmeraldForItems, but they aren't accessible.
 
 Instead of widening the access of those classes or recreating them, this class was added to serve a basic trading implementation.
 To register a trade, just call
 TradeRegistry.registerVillagerTrade(net.minecraft.world.entity.npc.VillagerProfession, int, VillagerTrades.ItemListing...)
 or
 TradeRegistry.registerTradeForWanderingTrader(boolean, VillagerTrades.ItemListing...).
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Constructor Summary
ConstructorsConstructorDescriptionSimpleTrade(net.minecraft.world.item.ItemStack primaryPrice, net.minecraft.world.item.ItemStack secondaryPrice, net.minecraft.world.item.ItemStack sale, int maxTrades, int experiencePoints, float priceMultiplier) Constructor for creating the trade. - 
Method Summary
 
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Constructor Details
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SimpleTrade
public SimpleTrade(net.minecraft.world.item.ItemStack primaryPrice, net.minecraft.world.item.ItemStack secondaryPrice, net.minecraft.world.item.ItemStack sale, int maxTrades, int experiencePoints, float priceMultiplier) Constructor for creating the trade. You can take a look at all the values the vanilla game uses right hereVillagerTrades.TRADES.- Parameters:
 primaryPrice- The first price a player has to pay to get the 'sale' stack.secondaryPrice- An optional, secondary price to pay as well as the primary one. If not needed just useItemStack.EMPTY.sale- The ItemStack which a player can purchase in exchange for the two prices.maxTrades- The amount of trades one villager or wanderer can do. When the amount is surpassed, the trade can't be purchased anymore.experiencePoints- How much experience points does the player get, when trading. Vanilla uses between 2 and 30 for this.priceMultiplier- How much should the price rise, after the trade is used. It is added to the stack size of the primary price. Vanilla uses between 0.05 and 0.2.
 
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Method Details
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getOffer
@Nullable public @Nullable net.minecraft.world.item.trading.MerchantOffer getOffer(net.minecraft.world.entity.Entity entity, Random random) - Specified by:
 getOfferin interfacenet.minecraft.world.entity.npc.VillagerTrades.ItemListing
 
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